citra/src/video_core/renderer_opengl/gl_resource_manager.h

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <utility>
#include <vector>
#include <glad/glad.h>
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#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace OpenGL {
class OGLRenderbuffer : private NonCopyable {
public:
OGLRenderbuffer() = default;
OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLRenderbuffer() {
Release();
}
OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
class OGLTexture : private NonCopyable {
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public:
OGLTexture() = default;
OGLTexture(OGLTexture&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLTexture() {
Release();
}
OGLTexture& operator=(OGLTexture&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
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/// Creates a new internal OpenGL resource and stores the handle
void Create();
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/// Deletes the internal OpenGL resource
void Release();
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GLuint handle = 0;
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};
class OGLSampler : private NonCopyable {
public:
OGLSampler() = default;
OGLSampler(OGLSampler&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLSampler() {
Release();
}
OGLSampler& operator=(OGLSampler&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
class OGLShader : private NonCopyable {
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public:
OGLShader() = default;
OGLShader(OGLShader&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLShader() {
Release();
}
OGLShader& operator=(OGLShader&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
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void Create(const char* source, GLenum type);
void Release();
GLuint handle = 0;
};
class OGLProgram : private NonCopyable {
public:
OGLProgram() = default;
OGLProgram(OGLProgram&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLProgram() {
Release();
}
OGLProgram& operator=(OGLProgram&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new program from given shader objects
void Create(bool separable_program, const std::vector<GLuint>& shaders);
/// Creates a new program from given shader soruce code
void Create(const char* vert_shader, const char* frag_shader);
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/// Deletes the internal OpenGL resource
void Release();
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GLuint handle = 0;
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};
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class OGLPipeline : private NonCopyable {
public:
OGLPipeline() = default;
OGLPipeline(OGLPipeline&& o) {
handle = std::exchange<GLuint>(o.handle, 0);
}
~OGLPipeline() {
Release();
}
OGLPipeline& operator=(OGLPipeline&& o) {
Release();
handle = std::exchange<GLuint>(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
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/// Deletes the internal OpenGL resource
void Release();
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GLuint handle = 0;
};
class OGLBuffer : private NonCopyable {
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public:
OGLBuffer() = default;
OGLBuffer(OGLBuffer&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLBuffer() {
Release();
}
OGLBuffer& operator=(OGLBuffer&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
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/// Creates a new internal OpenGL resource and stores the handle
void Create();
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/// Deletes the internal OpenGL resource
void Release();
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GLuint handle = 0;
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};
class OGLVertexArray : private NonCopyable {
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public:
OGLVertexArray() = default;
OGLVertexArray(OGLVertexArray&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLVertexArray() {
Release();
}
OGLVertexArray& operator=(OGLVertexArray&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
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/// Creates a new internal OpenGL resource and stores the handle
void Create();
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/// Deletes the internal OpenGL resource
void Release();
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GLuint handle = 0;
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};
class OGLFramebuffer : private NonCopyable {
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public:
OGLFramebuffer() = default;
OGLFramebuffer(OGLFramebuffer&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLFramebuffer() {
Release();
}
OGLFramebuffer& operator=(OGLFramebuffer&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
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/// Creates a new internal OpenGL resource and stores the handle
void Create();
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/// Deletes the internal OpenGL resource
void Release();
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GLuint handle = 0;
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};
} // namespace OpenGL