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GPU: Updated g_last_ticks variable to be more descriptive (represents CPU tick count of last vertical line).
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@ -21,8 +21,8 @@ namespace GPU {
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RegisterSet<u32, Regs> g_regs;
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u32 g_cur_line = 0; ///< Current vertical screen line
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u64 g_last_ticks = 0; ///< Last CPU ticks
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u32 g_cur_line = 0; ///< Current vertical screen line
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u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
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/**
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* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
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@ -256,10 +256,10 @@ void Update() {
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u64 current_ticks = Core::g_app_core->GetTicks();
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// Synchronize line...
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if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks / framebuffer_top.height) {
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if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) {
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
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g_cur_line++;
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g_last_ticks = current_ticks;
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g_last_line_ticks = current_ticks;
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}
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// Synchronize frame...
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@ -275,7 +275,7 @@ void Update() {
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/// Initialize hardware
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void Init() {
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g_cur_line = 0;
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g_last_ticks = Core::g_app_core->GetTicks();
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g_last_line_ticks = Core::g_app_core->GetTicks();
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// SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
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SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);
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