diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 3464090a4..bae90e772 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -1158,8 +1158,7 @@ float ProcTexNoiseCoef(vec2 x) { case ProcTexFilter::NearestMipmapLinear: case ProcTexFilter::NearestMipmapNearest: out += "lut_coord += lut_offset;\n"; - // Note: float->int conversion here is indeed floor, not round - out += "return texelFetch(texture_buffer_lut_rgba, int(lut_coord) + " + out += "return texelFetch(texture_buffer_lut_rgba, int(round(lut_coord)) + " "proctex_lut_offset);\n"; break; }