Merge pull request #4249 from FearlessTobi/port-760

Port yuzu-emu/yuzu#760: "file_util: Use an enum class for GetUserPath()"
This commit is contained in:
Weiyi Wang 2018-09-22 23:42:59 -04:00 committed by GitHub
commit 20e42592ff
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 106 additions and 89 deletions

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@ -115,6 +115,18 @@ static void OnMessageReceived(const Network::ChatEntry& msg) {
std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
}
static void InitializeLogging() {
Log::Filter log_filter(Log::Level::Debug);
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
FileUtil::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
}
/// Application entry point
int main(int argc, char** argv) {
Config config;
@ -124,14 +136,7 @@ int main(int argc, char** argv) {
std::string movie_record;
std::string movie_play;
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
FileUtil::CreateFullPath(FileUtil::GetUserPath(D_LOGS_IDX));
Log::AddBackend(
std::make_unique<Log::FileBackend>(FileUtil::GetUserPath(D_LOGS_IDX) + LOG_FILE));
InitializeLogging();
char* endarg;
#ifdef _WIN32

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@ -20,7 +20,7 @@
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-config.ini";
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
Reload();

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@ -14,7 +14,7 @@
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini";
FileUtil::CreateFullPath(qt_config_loc);
qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);

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@ -19,7 +19,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
ui->setupUi(this);
this->setConfiguration();
connect(ui->open_log_button, &QPushButton::pressed, []() {
QString path = QString::fromStdString(FileUtil::GetUserPath(D_LOGS_IDX));
QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
});
ui->toggle_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());

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@ -715,17 +715,19 @@ void GameListWorker::run() {
stop_processing = false;
for (UISettings::GameDir& game_dir : game_dirs) {
if (game_dir.path == "INSTALLED") {
QString path = QString::fromStdString(FileUtil::GetUserPath(D_SDMC_IDX)) +
"Nintendo "
"3DS/00000000000000000000000000000000/"
"00000000000000000000000000000000/title/00040000";
QString path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
"Nintendo "
"3DS/00000000000000000000000000000000/"
"00000000000000000000000000000000/title/00040000";
watch_list.append(path);
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
emit DirEntryReady({game_list_dir});
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
} else if (game_dir.path == "SYSTEM") {
QString path = QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX)) +
"00000000000000000000000000000000/title/00040010";
QString path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
"00000000000000000000000000000000/title/00040010";
watch_list.append(path);
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
emit DirEntryReady({game_list_dir});

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@ -172,13 +172,13 @@ public:
QString second_name = QString::fromStdString(filename + extension);
static QRegExp installed_pattern(
QString::fromStdString(
FileUtil::GetUserPath(D_SDMC_IDX) +
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
"Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/"
"title/0004000(0|e)/[0-9a-f]{8}/content/")
.replace("\\", "\\\\"));
static QRegExp system_pattern(
QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX) +
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"00000000000000000000000000000000/"
"title/00040010/[0-9a-f]{8}/content/")
.replace("\\", "\\\\"));

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@ -102,13 +102,18 @@ void GMainWindow::ShowTelemetryCallout() {
const int GMainWindow::max_recent_files_item;
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
static void InitializeLogging() {
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
FileUtil::CreateFullPath(FileUtil::GetUserPath(D_LOGS_IDX));
Log::AddBackend(
std::make_unique<Log::FileBackend>(FileUtil::GetUserPath(D_LOGS_IDX) + LOG_FILE));
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
FileUtil::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
}
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
InitializeLogging();
Debugger::ToggleConsole();
Settings::LogSettings();
@ -880,7 +885,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
switch (target) {
case GameListOpenTarget::SAVE_DATA: {
open_target = "Save Data";
std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
break;
}
@ -931,13 +936,13 @@ void GMainWindow::OnGameListOpenDirectory(QString directory) {
QString path;
if (directory == "INSTALLED") {
path =
QString::fromStdString(FileUtil::GetUserPath(D_SDMC_IDX).c_str() +
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir).c_str() +
std::string("Nintendo "
"3DS/00000000000000000000000000000000/"
"00000000000000000000000000000000/title/00040000"));
} else if (directory == "SYSTEM") {
path =
QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX).c_str() +
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir).c_str() +
std::string("00000000000000000000000000000000/title/00040010"));
} else {
path = directory;

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@ -30,7 +30,7 @@
#define USA_DIR "USA"
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
// Subdirs in the User dir returned by GetUserPath(UserPath::UserDir)
#define CONFIG_DIR "config"
#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
@ -39,10 +39,10 @@
#define LOG_DIR "log"
// Filenames
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
// Files in the directory returned by GetUserPath(UserPath::LogDir)
#define LOG_FILE "citra_log.txt"
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
// Files in the directory returned by GetUserPath(UserPath::ConfigDir)
#define EMU_CONFIG "emu.ini"
#define DEBUGGER_CONFIG "debugger.ini"
#define LOGGER_CONFIG "logger.ini"

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@ -4,6 +4,7 @@
#include <array>
#include <memory>
#include <unordered_map>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_paths.h"
@ -670,67 +671,68 @@ std::string GetSysDirectory() {
// Returns a string with a Citra data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string& newPath) {
static std::string paths[NUM_PATH_INDICES];
const std::string& GetUserPath(UserPath path, const std::string& new_path) {
static std::unordered_map<UserPath, std::string> paths;
auto& user_path = paths[UserPath::UserDir];
// Set up all paths and files on the first run
if (paths[D_USER_IDX].empty()) {
if (user_path.empty()) {
#ifdef _WIN32
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
if (!FileUtil::IsDirectory(paths[D_USER_IDX])) {
paths[D_USER_IDX] = AppDataRoamingDirectory() + DIR_SEP EMU_DATA_DIR DIR_SEP;
user_path = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
if (!FileUtil::IsDirectory(user_path)) {
user_path = AppDataRoamingDirectory() + DIR_SEP EMU_DATA_DIR DIR_SEP;
} else {
LOG_INFO(Common_Filesystem, "Using the local user directory");
}
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
#else
if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP);
paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP);
} else {
std::string data_dir = GetUserDirectory("XDG_DATA_HOME");
std::string config_dir = GetUserDirectory("XDG_CONFIG_HOME");
std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME");
paths[D_USER_IDX] = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths[D_CONFIG_IDX] = config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
user_path = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
paths.emplace(UserPath::ConfigDir, config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP);
paths.emplace(UserPath::CacheDir, cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP);
}
#endif
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
paths.emplace(UserPath::SDMCDir, user_path + SDMC_DIR DIR_SEP);
paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
// TODO: Put the logs in a better location for each OS
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOG_DIR DIR_SEP;
paths.emplace(UserPath::LogDir, user_path + LOG_DIR DIR_SEP);
}
if (!newPath.empty()) {
if (!FileUtil::IsDirectory(newPath)) {
LOG_ERROR(Common_Filesystem, "Invalid path specified {}", newPath);
return paths[DirIDX];
if (!new_path.empty()) {
if (!FileUtil::IsDirectory(new_path)) {
LOG_ERROR(Common_Filesystem, "Invalid path specified {}", new_path);
return paths[path];
} else {
paths[DirIDX] = newPath;
paths[path] = new_path;
}
switch (DirIDX) {
case D_ROOT_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
switch (path) {
case UserPath::RootDir:
user_path = paths[UserPath::RootDir] + DIR_SEP;
break;
case D_USER_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
case UserPath::UserDir:
user_path = paths[UserPath::RootDir] + DIR_SEP;
paths[UserPath::ConfigDir] = user_path + CONFIG_DIR DIR_SEP;
paths[UserPath::CacheDir] = user_path + CACHE_DIR DIR_SEP;
paths[UserPath::SDMCDir] = user_path + SDMC_DIR DIR_SEP;
paths[UserPath::NANDDir] = user_path + NAND_DIR DIR_SEP;
break;
}
}
return paths[DirIDX];
return paths[path];
}
size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename) {

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@ -17,21 +17,20 @@
#include "common/string_util.h"
#endif
// User directory indices for GetUserPath
enum {
D_USER_IDX,
D_ROOT_IDX,
D_CONFIG_IDX,
D_CACHE_IDX,
D_SDMC_IDX,
D_NAND_IDX,
D_SYSDATA_IDX,
D_LOGS_IDX,
NUM_PATH_INDICES
};
namespace FileUtil {
// User paths for GetUserPath
enum class UserPath {
CacheDir,
ConfigDir,
LogDir,
NANDDir,
RootDir,
SDMCDir,
SysDataDir,
UserDir,
};
// FileSystem tree node/
struct FSTEntry {
bool isDirectory;
@ -124,7 +123,7 @@ bool SetCurrentDir(const std::string& directory);
// Returns a pointer to a string with a Citra data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
const std::string& GetUserPath(const unsigned int DirIDX, const std::string& newPath = "");
const std::string& GetUserPath(UserPath path, const std::string& new_path = "");
// Returns the path to where the sys file are
std::string GetSysDirectory();

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@ -440,11 +440,13 @@ std::string GetTitlePath(Service::FS::MediaType media_type, u64 tid) {
std::string GetMediaTitlePath(Service::FS::MediaType media_type) {
if (media_type == Service::FS::MediaType::NAND)
return fmt::format("{}{}/title/", FileUtil::GetUserPath(D_NAND_IDX), SYSTEM_ID);
return fmt::format("{}{}/title/", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
SYSTEM_ID);
if (media_type == Service::FS::MediaType::SDMC)
return fmt::format("{}Nintendo 3DS/{}/{}/title/", FileUtil::GetUserPath(D_SDMC_IDX),
SYSTEM_ID, SDCARD_ID);
return fmt::format("{}Nintendo 3DS/{}/{}/title/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), SYSTEM_ID,
SDCARD_ID);
if (media_type == Service::FS::MediaType::GameCard) {
// TODO(shinyquagsire23): get current app parent folder if TID matches?

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@ -171,7 +171,7 @@ bool Module::LoadLegacySharedFont() {
// generated by the APT:U service. The best way to get is by dumping it from RAM. We've provided
// a homebrew app to do this: https://github.com/citra-emu/3dsutils. Put the resulting file
// "shared_font.bin" in the Citra "sysdata" directory.
std::string filepath = FileUtil::GetUserPath(D_SYSDATA_IDX) + SHARED_FONT;
std::string filepath = FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SHARED_FONT;
FileUtil::CreateFullPath(filepath); // Create path if not already created
FileUtil::IOFile file(filepath, "rb");

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@ -571,9 +571,9 @@ ResultCode DeleteExtSaveData(MediaType media_type, u32 high, u32 low) {
std::string media_type_directory;
if (media_type == MediaType::NAND) {
media_type_directory = FileUtil::GetUserPath(D_NAND_IDX);
media_type_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
} else if (media_type == MediaType::SDMC) {
media_type_directory = FileUtil::GetUserPath(D_SDMC_IDX);
media_type_directory = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
} else {
LOG_ERROR(Service_FS, "Unsupported media type {}", static_cast<u32>(media_type));
return ResultCode(-1); // TODO(Subv): Find the right error code
@ -592,7 +592,7 @@ ResultCode DeleteSystemSaveData(u32 high, u32 low) {
// Construct the binary path to the archive first
FileSys::Path path = FileSys::ConstructSystemSaveDataBinaryPath(high, low);
std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
std::string base_path = FileSys::GetSystemSaveDataContainerPath(nand_directory);
std::string systemsavedata_path = FileSys::GetSystemSaveDataPath(base_path, path);
if (!FileUtil::DeleteDirRecursively(systemsavedata_path))
@ -604,7 +604,7 @@ ResultCode CreateSystemSaveData(u32 high, u32 low) {
// Construct the binary path to the archive first
FileSys::Path path = FileSys::ConstructSystemSaveDataBinaryPath(high, low);
std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
std::string base_path = FileSys::GetSystemSaveDataContainerPath(nand_directory);
std::string systemsavedata_path = FileSys::GetSystemSaveDataPath(base_path, path);
if (!FileUtil::CreateFullPath(systemsavedata_path))
@ -616,8 +616,8 @@ void RegisterArchiveTypes() {
// TODO(Subv): Add the other archive types (see here for the known types:
// http://3dbrew.org/wiki/FS:OpenArchive#Archive_idcodes).
std::string sdmc_directory = FileUtil::GetUserPath(D_SDMC_IDX);
std::string nand_directory = FileUtil::GetUserPath(D_NAND_IDX);
std::string sdmc_directory = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
auto sdmc_factory = std::make_unique<FileSys::ArchiveFactory_SDMC>(sdmc_directory);
if (sdmc_factory->Initialize())
RegisterArchiveType(std::move(sdmc_factory), ArchiveIdCode::SDMC);

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@ -70,7 +70,7 @@ AESKey HexToKey(const std::string& hex) {
}
void LoadPresetKeys() {
const std::string filepath = FileUtil::GetUserPath(D_SYSDATA_IDX) + AES_KEYS;
const std::string filepath = FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + AES_KEYS;
FileUtil::CreateFullPath(filepath); // Create path if not already created
std::ifstream file;
OpenFStream(file, filepath, std::ios_base::in);

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@ -45,7 +45,8 @@ static u64 GenerateTelemetryId() {
u64 GetTelemetryId() {
u64 telemetry_id{};
const std::string filename{FileUtil::GetUserPath(D_CONFIG_IDX) + "telemetry_id"};
const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
"telemetry_id"};
if (FileUtil::Exists(filename)) {
FileUtil::IOFile file(filename, "rb");
@ -69,7 +70,8 @@ u64 GetTelemetryId() {
u64 RegenerateTelemetryId() {
const u64 new_telemetry_id{GenerateTelemetryId()};
const std::string filename{FileUtil::GetUserPath(D_CONFIG_IDX) + "telemetry_id"};
const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
"telemetry_id"};
FileUtil::IOFile file(filename, "wb");
if (!file.IsOpen()) {