yuzu: Move compatibility list specifics to their own source files

Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
This commit is contained in:
Lioncash 2018-09-09 19:09:37 -04:00 committed by fearlessTobi
parent 9238015dd4
commit 230edc8c7c
10 changed files with 55 additions and 31 deletions

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@ -14,6 +14,8 @@ add_executable(citra-qt
applets/swkbd.h
bootmanager.cpp
bootmanager.h
compatibility_list.cpp
compatibility_list.h
camera/camera_util.cpp
camera/camera_util.h
camera/still_image_camera.cpp

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@ -0,0 +1,18 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <fmt/format.h>
#include "citra_qt/compatibility_list.h"
CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
const CompatibilityList& compatibility_list, u64 program_id) {
return std::find_if(compatibility_list.begin(), compatibility_list.end(),
[program_id](const auto& element) {
std::string pid = fmt::format("{:016X}", program_id);
return element.first == pid;
});
}

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@ -0,0 +1,17 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <unordered_map>
#include <QString>
#include "common/common_types.h"
using CompatibilityList = std::unordered_map<std::string, std::pair<QString, QString>>;
CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
const CompatibilityList& compatibility_list, u64 program_id);

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@ -21,6 +21,7 @@
#include <QToolButton>
#include <QTreeView>
#include <fmt/format.h>
#include "citra_qt/compatibility_list.h"
#include "citra_qt/game_list.h"
#include "citra_qt/game_list_p.h"
#include "citra_qt/game_list_worker.h"

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@ -4,10 +4,10 @@
#pragma once
#include <unordered_map>
#include <QMenu>
#include <QString>
#include <QWidget>
#include "citra_qt/compatibility_list.h"
#include "common/common_types.h"
#include "ui_settings.h"
@ -71,9 +71,8 @@ signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void NavigateToGamedbEntryRequested(
u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
void OpenDirectory(QString directory);
void AddDirectory();
void ShowList(bool show);
@ -104,7 +103,7 @@ private:
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
CompatibilityList compatibility_list;
friend class GameListSearchField;
};

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@ -361,17 +361,6 @@ public:
}
};
inline auto FindMatchingCompatibilityEntry(
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
u64 program_id) {
return std::find_if(
compatibility_list.begin(), compatibility_list.end(),
[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
std::string pid = fmt::format("{:016X}", program_id);
return element.first == pid;
});
}
class GameList;
class QHBoxLayout;
class QTreeView;

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@ -10,6 +10,7 @@
#include <QDir>
#include <QFileInfo>
#include "citra_qt/compatibility_list.h"
#include "citra_qt/game_list.h"
#include "citra_qt/game_list_p.h"
#include "citra_qt/game_list_worker.h"
@ -27,9 +28,8 @@ bool HasSupportedFileExtension(const std::string& file_name) {
}
} // Anonymous namespace
GameListWorker::GameListWorker(
QList<UISettings::GameDir>& game_dirs,
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
GameListWorker::GameListWorker(QList<UISettings::GameDir>& game_dirs,
const CompatibilityList& compatibility_list)
: game_dirs(game_dirs), compatibility_list(compatibility_list) {}
GameListWorker::~GameListWorker() = default;

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@ -15,6 +15,7 @@
#include <QRunnable>
#include <QString>
#include "citra_qt/compatibility_list.h"
#include "common/common_types.h"
class QStandardItem;
@ -27,9 +28,8 @@ class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
GameListWorker(
QList<UISettings::GameDir>& game_dirs,
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
GameListWorker(QList<UISettings::GameDir>& game_dirs,
const CompatibilityList& compatibility_list);
~GameListWorker() override;
/// Starts the processing of directory tree information.
@ -58,7 +58,7 @@ private:
GameListDir* parent_dir);
QStringList watch_list;
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
const CompatibilityList& compatibility_list;
QList<UISettings::GameDir>& game_dirs;
std::atomic_bool stop_processing;
};

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@ -21,6 +21,7 @@
#include "citra_qt/camera/qt_multimedia_camera.h"
#include "citra_qt/camera/still_image_camera.h"
#include "citra_qt/compatdb.h"
#include "citra_qt/compatibility_list.h"
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_dialog.h"
#include "citra_qt/debugger/console.h"
@ -960,14 +961,11 @@ void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) {
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnGameListNavigateToGamedbEntry(
u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list) {
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
if (it != compatibility_list.end())
directory = it->second.second;

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@ -9,6 +9,7 @@
#include <QMainWindow>
#include <QTimer>
#include <QTranslator>
#include "citra_qt/compatibility_list.h"
#include "citra_qt/hotkeys.h"
#include "common/announce_multiplayer_room.h"
#include "core/core.h"
@ -153,9 +154,8 @@ private slots:
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListNavigateToGamedbEntry(
u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnGameListOpenDirectory(QString path);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);