Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED().

This commit is contained in:
Tony Wasserka 2015-02-18 13:50:25 +01:00
parent 6e5a903286
commit 2eee3a87f9
1 changed files with 5 additions and 5 deletions

View File

@ -36,7 +36,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
default: default:
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format); LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format);
exit(1); UNIMPLEMENTED();
} }
} }
@ -648,7 +648,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
default: default:
LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor); LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor);
exit(0); UNIMPLEMENTED();
break; break;
} }
}; };
@ -681,7 +681,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
default: default:
LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor); LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor);
exit(0); UNIMPLEMENTED();
break; break;
} }
}; };
@ -727,7 +727,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
default: default:
LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation);
exit(0); UNIMPLEMENTED();
} }
return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255),
@ -745,7 +745,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a(); blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a();
} else { } else {
LOG_CRITICAL(HW_GPU, "logic op: %x", registers.output_merger.logic_op); LOG_CRITICAL(HW_GPU, "logic op: %x", registers.output_merger.logic_op);
exit(0); UNIMPLEMENTED();
} }
const Math::Vec4<u8> result = { const Math::Vec4<u8> result = {