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Merge pull request #4930 from vitor-k/pause-on-unfocus
Pause when in background
This commit is contained in:
commit
377abfa3e6
@ -388,6 +388,8 @@ void Config::ReadValues() {
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UISettings::values.first_start = ReadSetting("firstStart", true).toBool();
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UISettings::values.first_start = ReadSetting("firstStart", true).toBool();
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UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt();
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UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt();
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UISettings::values.show_console = ReadSetting("showConsole", false).toBool();
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UISettings::values.show_console = ReadSetting("showConsole", false).toBool();
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UISettings::values.pause_when_in_background =
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ReadSetting("pauseWhenInBackground", false).toBool();
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qt_config->beginGroup("Multiplayer");
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qt_config->beginGroup("Multiplayer");
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UISettings::values.nickname = ReadSetting("nickname", "").toString();
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UISettings::values.nickname = ReadSetting("nickname", "").toString();
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@ -640,6 +642,7 @@ void Config::SaveValues() {
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WriteSetting("firstStart", UISettings::values.first_start, true);
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WriteSetting("firstStart", UISettings::values.first_start, true);
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WriteSetting("calloutFlags", UISettings::values.callout_flags, 0);
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WriteSetting("calloutFlags", UISettings::values.callout_flags, 0);
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WriteSetting("showConsole", UISettings::values.show_console, false);
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WriteSetting("showConsole", UISettings::values.show_console, false);
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WriteSetting("pauseWhenInBackground", UISettings::values.pause_when_in_background, false);
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qt_config->beginGroup("Multiplayer");
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qt_config->beginGroup("Multiplayer");
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WriteSetting("nickname", UISettings::values.nickname, "");
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WriteSetting("nickname", UISettings::values.nickname, "");
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@ -26,6 +26,7 @@ ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {
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void ConfigureGeneral::SetConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
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ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
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ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
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ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
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ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
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@ -53,6 +54,7 @@ void ConfigureGeneral::ResetDefaults() {
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void ConfigureGeneral::ApplyConfiguration() {
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void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
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UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
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UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
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UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
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@ -29,6 +29,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_background_pause">
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<property name="text">
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<string>Pause emulation when in background</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -499,6 +499,24 @@ void GMainWindow::RestoreUIState() {
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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}
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}
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void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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if (!UISettings::values.pause_when_in_background) {
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return;
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}
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if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
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state != Qt::ApplicationActive) {
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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}
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if (ui.action_Pause->isEnabled() &&
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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OnPauseGame();
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} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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auto_paused = false;
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OnStartGame();
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}
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}
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void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
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connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
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@ -2013,6 +2031,10 @@ int main(int argc, char* argv[]) {
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Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
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Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
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main_window.show();
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main_window.show();
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QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
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&GMainWindow::OnAppFocusStateChanged);
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int result = app.exec();
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int result = app.exec();
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detached_tasks.WaitForAllTasks();
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detached_tasks.WaitForAllTasks();
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return result;
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return result;
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@ -68,6 +68,8 @@ public:
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GameList* game_list;
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GameList* game_list;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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public slots:
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void OnAppFocusStateChanged(Qt::ApplicationState state);
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signals:
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signals:
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/**
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/**
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@ -231,6 +233,8 @@ private:
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// The path to the game currently running
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// The path to the game currently running
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QString game_path;
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QString game_path;
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bool auto_paused = false;
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// Movie
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// Movie
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bool movie_record_on_start = false;
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bool movie_record_on_start = false;
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QString movie_record_path;
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QString movie_record_path;
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@ -74,6 +74,7 @@ struct Values {
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bool confirm_before_closing;
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bool confirm_before_closing;
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bool first_start;
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bool first_start;
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bool pause_when_in_background;
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bool updater_found;
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bool updater_found;
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bool update_on_close;
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bool update_on_close;
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