diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 1e6d105d9..1833e49cb 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -429,18 +429,20 @@ Common::ParamPackage SDLState::GetSDLControllerButtonBindByGUID( #if SDL_VERSION_ATLEAST(2, 0, 6) { - const SDL_ExtendedGameControllerBind extended_bind = - controller->bindings[mapped_button]; - if (extended_bind.input.axis.axis_max < extended_bind.input.axis.axis_min) { - params.Set("direction", "-"); - } else { - params.Set("direction", "+"); + if (mapped_button != SDL_CONTROLLER_BUTTON_INVALID) { + const SDL_ExtendedGameControllerBind extended_bind = + controller->bindings[mapped_button]; + if (extended_bind.input.axis.axis_max < extended_bind.input.axis.axis_min) { + params.Set("direction", "-"); + } else { + params.Set("direction", "+"); + } + params.Set("threshold", (extended_bind.input.axis.axis_min + + (extended_bind.input.axis.axis_max - + extended_bind.input.axis.axis_min) / + 2.0f) / + SDL_JOYSTICK_AXIS_MAX); } - params.Set( - "threshold", - (extended_bind.input.axis.axis_min + - (extended_bind.input.axis.axis_max - extended_bind.input.axis.axis_min) / 2.0f) / - SDL_JOYSTICK_AXIS_MAX); } #else params.Set("direction", "+"); // lacks extended_bind, so just a guess