citra-qt: Add an "Alternative Speed Limit" with its hotkey (#5281)

* Change "Toggle Speed Limit" to toggle between 100% and a custom value

This will change the shortcut for "Toggle Speed Limit" to make it swap between 100% and the value of "Limit Speed Percent" in the config. Old functionality is still there, but renamed to "Unthrottle".

* Complete reimplementation of the function

* Fix something that didn't get saved correctly

* Fix missing indentation

* Rewrite to keep only a single QSpinBox

* Second rewrite

* set Unthrottled to 0 in the Qspinbox

* Hotkey for Unthrottle

* minor improvements to the design

* Apply suggestions from code review

Co-authored-by: Ben <bene_thomas@web.de>

* Default slider values

* clang-format fixes

* Prevent the speed slider from changing size

...when an element in its row has variable width.

* Change "Game Speed" to "Emulation Speed"

* Apply suggestions from code review

`game_speed` to` emulation_speed`

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

* Fix for QSliders

* Revert "Prevent the speed slider from changing size"

This reverts commit ddaca2004484f1e024f49d2e6dc99ef5e261f64d.

* clang-format

...doesn't seem to stick to a choice

* Fix 2 for QSliders

Co-authored-by: B3n30 <benediktthomas@gmail.com>
Co-authored-by: Ben <bene_thomas@web.de>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
This commit is contained in:
SutandoTsukai181 2020-06-20 21:52:14 +03:00 committed by GitHub
parent 6d65319c85
commit 485d64ae73
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 259 additions and 61 deletions

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@ -123,11 +123,14 @@ void Config::ReadValues() {
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.resolution_factor = Settings::values.resolution_factor =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.use_disk_shader_cache = Settings::values.use_disk_shader_cache =
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true); sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
Settings::values.frame_limit = Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_frame_limit_alternate =
sdl2_config->GetBoolean("Renderer", "use_frame_limit_alternate", false);
Settings::values.frame_limit_alternate =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit_alternate", 200));
Settings::values.use_vsync_new = Settings::values.use_vsync_new =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync_new", 1)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync_new", 1));
Settings::values.texture_filter_name = Settings::values.texture_filter_name =

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@ -139,14 +139,19 @@ resolution_factor =
# Texture filter name # Texture filter name
texture_filter_name = texture_filter_name =
# Turns on the frame limiter, which will limit frames output to the target game speed # Limits the speed of the game to run no faster than this value as a percentage of target speed.
# 0: Off, 1: On (default) # Will not have an effect if unthrottled is enabled.
use_frame_limit = # 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 100 (default)
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit = frame_limit =
# Overrides the frame limiter to use frame_limit_alternate instead of frame_limit.
# 0: Off (default), 1: On
use_frame_limit_alternate =
# Alternate speed limit to be used instead of frame_limit if use_frame_limit_alternate is enabled
# 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 200 (default)
frame_limit_alternate =
# The clear color for the renderer. What shows up on the sides of the bottom screen. # The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 0.0 for all. # Must be in range of 0.0-1.0. Defaults to 0.0 for all.
bg_red = bg_red =

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@ -78,7 +78,7 @@ const std::array<UISettings::Shortcut, 23> default_hotkeys{
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Alternate Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}}; {QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}};
// clang-format on // clang-format on
@ -483,9 +483,11 @@ void Config::ReadRendererValues() {
Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool(); Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool();
Settings::values.resolution_factor = Settings::values.resolution_factor =
static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt()); static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
Settings::values.use_frame_limit =
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
Settings::values.use_frame_limit_alternate =
ReadSetting(QStringLiteral("use_frame_limit_alternate"), false).toBool();
Settings::values.frame_limit_alternate =
ReadSetting(QStringLiteral("frame_limit_alternate"), 200).toInt();
Settings::values.bg_red = ReadSetting(QStringLiteral("bg_red"), 0.0).toFloat(); Settings::values.bg_red = ReadSetting(QStringLiteral("bg_red"), 0.0).toFloat();
Settings::values.bg_green = ReadSetting(QStringLiteral("bg_green"), 0.0).toFloat(); Settings::values.bg_green = ReadSetting(QStringLiteral("bg_green"), 0.0).toFloat();
@ -983,8 +985,11 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true); WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true);
WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true); WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true);
WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1); WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_frame_limit_alternate"),
Settings::values.use_frame_limit_alternate, false);
WriteSetting(QStringLiteral("frame_limit_alternate"), Settings::values.frame_limit_alternate,
200);
// Cast to double because Qt's written float values are not human-readable // Cast to double because Qt's written float values are not human-readable
WriteSetting(QStringLiteral("bg_red"), (double)Settings::values.bg_red, 0.0); WriteSetting(QStringLiteral("bg_red"), (double)Settings::values.bg_red, 0.0);

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@ -9,17 +9,53 @@
#include "core/settings.h" #include "core/settings.h"
#include "ui_configure_general.h" #include "ui_configure_general.h"
// The QSlider doesn't have an easy way to set a custom step amount,
// so we can just convert from the sliders range (0 - 198) to the expected
// settings range (5 - 995) with simple math.
static constexpr int SliderToSettings(int value) {
return 5 * value + 5;
}
static constexpr int SettingsToSlider(int value) {
return (value - 5) / 5;
}
ConfigureGeneral::ConfigureGeneral(QWidget* parent) ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) { : QWidget(parent), ui(new Ui::ConfigureGeneral) {
ui->setupUi(this); ui->setupUi(this);
SetConfiguration();
connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled); // Set a minimum width for the label to prevent the slider from changing size.
// This scales across DPIs, and is acceptable for uncapitalized strings.
ui->emulation_speed_display_label->setMinimumWidth(tr("unthrottled").size() * 6);
SetConfiguration();
ui->updateBox->setVisible(UISettings::values.updater_found); ui->updateBox->setVisible(UISettings::values.updater_found);
connect(ui->button_reset_defaults, &QPushButton::clicked, this, connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults); &ConfigureGeneral::ResetDefaults);
connect(ui->frame_limit, &QSlider::valueChanged, [&](int value) {
if (value == ui->frame_limit->maximum()) {
ui->emulation_speed_display_label->setText(tr("unthrottled"));
} else {
ui->emulation_speed_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(value))
.rightJustified(tr("unthrottled").size()));
}
});
connect(ui->frame_limit_alternate, &QSlider::valueChanged, [&](int value) {
if (value == ui->frame_limit_alternate->maximum()) {
ui->emulation_speed_alternate_display_label->setText(tr("unthrottled"));
} else {
ui->emulation_speed_alternate_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(value))
.rightJustified(tr("unthrottled").size()));
}
});
} }
ConfigureGeneral::~ConfigureGeneral() = default; ConfigureGeneral::~ConfigureGeneral() = default;
@ -35,9 +71,36 @@ void ConfigureGeneral::SetConfiguration() {
// The first item is "auto-select" with actual value -1, so plus one here will do the trick // The first item is "auto-select" with actual value -1, so plus one here will do the trick
ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1); ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); if (Settings::values.frame_limit == 0) {
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); ui->frame_limit->setValue(ui->frame_limit->maximum());
ui->frame_limit->setValue(Settings::values.frame_limit); } else {
ui->frame_limit->setValue(SettingsToSlider(Settings::values.frame_limit));
}
if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
ui->emulation_speed_display_label->setText(tr("unthrottled"));
} else {
ui->emulation_speed_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(ui->frame_limit->value()))
.rightJustified(tr("unthrottled").size()));
}
ui->toggle_alternate_speed->setChecked(Settings::values.use_frame_limit_alternate);
if (Settings::values.frame_limit_alternate == 0) {
ui->frame_limit_alternate->setValue(ui->frame_limit_alternate->maximum());
} else {
ui->frame_limit_alternate->setValue(
SettingsToSlider(Settings::values.frame_limit_alternate));
}
if (ui->frame_limit_alternate->value() == ui->frame_limit_alternate->maximum()) {
ui->emulation_speed_alternate_display_label->setText(tr("unthrottled"));
} else {
ui->emulation_speed_alternate_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(ui->frame_limit_alternate->value()))
.rightJustified(tr("unthrottled").size()));
}
} }
void ConfigureGeneral::ResetDefaults() { void ConfigureGeneral::ResetDefaults() {
@ -63,8 +126,18 @@ void ConfigureGeneral::ApplyConfiguration() {
Settings::values.region_value = ui->region_combobox->currentIndex() - 1; Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
Settings::values.frame_limit = ui->frame_limit->value(); Settings::values.frame_limit = 0;
} else {
Settings::values.frame_limit = SliderToSettings(ui->frame_limit->value());
}
Settings::values.use_frame_limit_alternate = ui->toggle_alternate_speed->isChecked();
if (ui->frame_limit_alternate->value() == ui->frame_limit_alternate->maximum()) {
Settings::values.frame_limit_alternate = 0;
} else {
Settings::values.frame_limit_alternate =
SliderToSettings(ui->frame_limit_alternate->value());
}
} }
void ConfigureGeneral::RetranslateUI() { void ConfigureGeneral::RetranslateUI() {

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@ -6,8 +6,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>345</width> <width>408</width>
<height>358</height> <height>396</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -75,21 +75,7 @@
<string>Emulation</string> <string>Emulation</string>
</property> </property>
<layout class="QGridLayout" name="gridLayout"> <layout class="QGridLayout" name="gridLayout">
<item row="1" column="0"> <item row="0" column="2">
<widget class="QCheckBox" name="toggle_frame_limit">
<property name="text">
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Region:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="region_combobox"> <widget class="QComboBox" name="region_combobox">
<item> <item>
<property name="text"> <property name="text">
@ -133,19 +119,94 @@
</item> </item>
</widget> </widget>
</item> </item>
<item row="1" column="1"> <item row="1" column="0">
<widget class="QSpinBox" name="frame_limit"> <widget class="QLabel" name="label_emulation_speed">
<property name="suffix"> <property name="text">
<string>%</string> <string>Emulation Speed:</string>
</property> </property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="toggle_alternate_speed">
<property name="text">
<string>Use Alternate Speed:</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QSlider" name="frame_limit">
<property name="minimum"> <property name="minimum">
<number>1</number> <number>0</number>
</property> </property>
<property name="maximum"> <property name="maximum">
<number>9999</number> <number>199</number>
</property>
<property name="singleStep">
<number>5</number>
</property>
<property name="pageStep">
<number>15</number>
</property> </property>
<property name="value"> <property name="value">
<number>100</number> <number>19</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLabel" name="emulation_speed_display_label">
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Region:</string>
</property>
</widget>
</item>
<item row="2" column="2">
<widget class="QSlider" name="frame_limit_alternate">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>199</number>
</property>
<property name="singleStep">
<number>5</number>
</property>
<property name="pageStep">
<number>15</number>
</property>
<property name="value">
<number>39</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLabel" name="emulation_speed_alternate_display_label">
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property> </property>
</widget> </widget>
</item> </item>

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@ -244,6 +244,10 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
} }
} }
// Set a minimum width for the label to prevent the slider from changing size.
// This scales across DPIs. (This value should be enough for "xxx%")
ui->clock_display_label->setMinimumWidth(40);
connect(ui->slider_clock_speed, &QSlider::valueChanged, [&](int value) { connect(ui->slider_clock_speed, &QSlider::valueChanged, [&](int value) {
ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value))); ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value)));
}); });

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@ -491,9 +491,10 @@ void GMainWindow::InitializeHotkeys() {
ToggleFullscreen(); ToggleFullscreen();
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
Settings::values.use_frame_limit = !Settings::values.use_frame_limit; Settings::values.use_frame_limit_alternate =
!Settings::values.use_frame_limit_alternate;
UpdateStatusBar(); UpdateStatusBar();
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this),
@ -504,17 +505,44 @@ void GMainWindow::InitializeHotkeys() {
static constexpr u16 SPEED_LIMIT_STEP = 5; static constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) { if (Settings::values.use_frame_limit_alternate) {
Settings::values.frame_limit += SPEED_LIMIT_STEP; if (Settings::values.frame_limit_alternate == 0) {
UpdateStatusBar(); return;
}
if (Settings::values.frame_limit_alternate < 995 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit_alternate += SPEED_LIMIT_STEP;
} else {
Settings::values.frame_limit_alternate = 0;
}
} else {
if (Settings::values.frame_limit == 0) {
return;
}
if (Settings::values.frame_limit < 995 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
} else {
Settings::values.frame_limit = 0;
}
} }
UpdateStatusBar();
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) { if (Settings::values.use_frame_limit_alternate) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP; if (Settings::values.frame_limit_alternate == 0) {
UpdateStatusBar(); Settings::values.frame_limit_alternate = 995;
} else if (Settings::values.frame_limit_alternate > SPEED_LIMIT_STEP) {
Settings::values.frame_limit_alternate -= SPEED_LIMIT_STEP;
}
} else {
if (Settings::values.frame_limit == 0) {
Settings::values.frame_limit = 995;
} else if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
} }
UpdateStatusBar();
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this),
&QShortcut::activated, ui.action_Enable_Frame_Advancing, &QAction::trigger); &QShortcut::activated, ui.action_Enable_Frame_Advancing, &QAction::trigger);
@ -2019,12 +2047,22 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats(); auto results = Core::System::GetInstance().GetAndResetPerfStats();
if (Settings::values.use_frame_limit) { if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
emu_speed_label->setText(
tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} else {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit_alternate));
}
} else if (Settings::values.frame_limit == 0) {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} else {
emu_speed_label->setText(tr("Speed: %1% / %2%") emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0) .arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit)); .arg(Settings::values.frame_limit));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} }
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));

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@ -133,13 +133,18 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
return; return;
} }
if (!Settings::values.use_frame_limit) {
return;
}
auto now = Clock::now(); auto now = Clock::now();
double sleep_scale = Settings::values.frame_limit / 100.0; double sleep_scale = Settings::values.frame_limit / 100.0;
if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
return;
}
sleep_scale = Settings::values.frame_limit_alternate / 100.0;
} else if (Settings::values.frame_limit == 0) {
return;
}
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that // speed percent or it will clamp too much and prevent this from properly limiting to that
// percent. High values means it'll take longer after a slow frame to recover and start limiting // percent. High values means it'll take longer after a slow frame to recover and start limiting

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@ -83,8 +83,9 @@ void LogSettings() {
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
LogSetting("Renderer_UseFrameLimitAlternate", Settings::values.use_frame_limit_alternate);
LogSetting("Renderer_FrameLimitAlternate", Settings::values.frame_limit_alternate);
LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name); LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name);
LogSetting("Renderer_FilterMode", Settings::values.filter_mode); LogSetting("Renderer_FilterMode", Settings::values.filter_mode);
LogSetting("Renderer_TextureFilterName", Settings::values.texture_filter_name); LogSetting("Renderer_TextureFilterName", Settings::values.texture_filter_name);

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@ -155,8 +155,9 @@ struct Values {
bool shaders_accurate_mul; bool shaders_accurate_mul;
bool use_shader_jit; bool use_shader_jit;
u16 resolution_factor; u16 resolution_factor;
bool use_frame_limit; bool use_frame_limit_alternate;
u16 frame_limit; u16 frame_limit;
u16 frame_limit_alternate;
std::string texture_filter_name; std::string texture_filter_name;
LayoutOption layout_option; LayoutOption layout_option;

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@ -165,9 +165,11 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit); AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor", AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor); Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
Settings::values.use_frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit); AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimitAlternate",
Settings::values.use_frame_limit_alternate);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimitAlternate",
Settings::values.frame_limit_alternate);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer", AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer",
Settings::values.use_hw_renderer); Settings::values.use_hw_renderer);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader", AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader",