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yuzu/game_list_worker: Silence warnings
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
This commit is contained in:
parent
35690e3ac7
commit
5d1d0b3693
@ -135,7 +135,7 @@ void GameListWorker::run() {
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watch_list.append(games_path);
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watch_list.append(games_path);
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watch_list.append(demos_path);
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watch_list.append(demos_path);
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
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emit DirEntryReady({game_list_dir});
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emit DirEntryReady(game_list_dir);
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AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir);
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AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir);
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AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir);
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AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir);
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} else if (game_dir.path == "SYSTEM") {
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} else if (game_dir.path == "SYSTEM") {
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@ -144,12 +144,12 @@ void GameListWorker::run() {
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"00000000000000000000000000000000/title/00040010";
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"00000000000000000000000000000000/title/00040010";
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watch_list.append(path);
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watch_list.append(path);
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
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emit DirEntryReady({game_list_dir});
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emit DirEntryReady(game_list_dir);
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AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
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AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
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} else {
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} else {
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watch_list.append(game_dir.path);
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watch_list.append(game_dir.path);
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auto* const game_list_dir = new GameListDir(game_dir);
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auto* const game_list_dir = new GameListDir(game_dir);
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emit DirEntryReady({game_list_dir});
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emit DirEntryReady(game_list_dir);
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AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
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AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
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game_list_dir);
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game_list_dir);
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}
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}
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@ -56,8 +56,9 @@ private:
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
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GameListDir* parent_dir);
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GameListDir* parent_dir);
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QStringList watch_list;
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const CompatibilityList& compatibility_list;
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QVector<UISettings::GameDir>& game_dirs;
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QVector<UISettings::GameDir>& game_dirs;
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const CompatibilityList& compatibility_list;
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QStringList watch_list;
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std::atomic_bool stop_processing;
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std::atomic_bool stop_processing;
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};
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};
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