Merge branch 'master' into profiles

This commit is contained in:
Valentin Vanelslande 2019-01-07 10:39:44 -05:00 committed by GitHub
commit 62b40e9155
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18 changed files with 132 additions and 50 deletions

2
externals/fmt vendored

@ -1 +1 @@
Subproject commit 3e75ad9822980e41bc591938f26548f24eb88907 Subproject commit 9e554999ce02cf86fcdfe74fe740c4fe3f5a56d5

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@ -26,7 +26,7 @@ struct CubebSink::Impl {
static void LogCallback(char const* fmt, ...); static void LogCallback(char const* fmt, ...);
}; };
CubebSink::CubebSink(std::string target_device_name) : impl(std::make_unique<Impl>()) { CubebSink::CubebSink(std::string_view target_device_name) : impl(std::make_unique<Impl>()) {
if (cubeb_init(&impl->ctx, "Citra", nullptr) != CUBEB_OK) { if (cubeb_init(&impl->ctx, "Citra", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed"); LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return; return;

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@ -12,7 +12,7 @@ namespace AudioCore {
class CubebSink final : public Sink { class CubebSink final : public Sink {
public: public:
explicit CubebSink(std::string device_id); explicit CubebSink(std::string_view device_id);
~CubebSink() override; ~CubebSink() override;
unsigned int GetNativeSampleRate() const override; unsigned int GetNativeSampleRate() const override;

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@ -15,8 +15,7 @@ DspInterface::DspInterface() = default;
DspInterface::~DspInterface() = default; DspInterface::~DspInterface() = default;
void DspInterface::SetSink(const std::string& sink_id, const std::string& audio_device) { void DspInterface::SetSink(const std::string& sink_id, const std::string& audio_device) {
const SinkDetails& sink_details = GetSinkDetails(sink_id); sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id);
sink = sink_details.factory(audio_device);
sink->SetCallback( sink->SetCallback(
[this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); }); [this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); });
time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate()); time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());

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@ -12,7 +12,7 @@ namespace AudioCore {
class NullSink final : public Sink { class NullSink final : public Sink {
public: public:
NullSink(std::string) {} explicit NullSink(std::string_view) {}
~NullSink() override = default; ~NullSink() override = default;
unsigned int GetNativeSampleRate() const override { unsigned int GetNativeSampleRate() const override {

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@ -17,34 +17,75 @@
#include "common/logging/log.h" #include "common/logging/log.h"
namespace AudioCore { namespace AudioCore {
namespace {
struct SinkDetails {
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
using ListDevicesFn = std::vector<std::string> (*)();
// g_sink_details is ordered in terms of desirability, with the best choice at the top. /// Name for this sink.
const std::vector<SinkDetails> g_sink_details = { const char* id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
// sink_details is ordered in terms of desirability, with the best choice at the top.
constexpr SinkDetails sink_details[] = {
#ifdef HAVE_CUBEB #ifdef HAVE_CUBEB
SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices}, SinkDetails{"cubeb",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<CubebSink>(device_id);
},
&ListCubebSinkDevices},
#endif #endif
#ifdef HAVE_SDL2 #ifdef HAVE_SDL2
SinkDetails{"sdl2", &std::make_unique<SDL2Sink, std::string>, &ListSDL2SinkDevices}, SinkDetails{"sdl2",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<SDL2Sink>(std::string(device_id));
},
&ListSDL2SinkDevices},
#endif #endif
SinkDetails{"null", &std::make_unique<NullSink, std::string>, SinkDetails{"null",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<NullSink>(device_id);
},
[] { return std::vector<std::string>{"null"}; }}, [] { return std::vector<std::string>{"null"}; }},
}; };
const SinkDetails& GetSinkDetails(std::string_view sink_id) { const SinkDetails& GetSinkDetails(std::string_view sink_id) {
auto iter = auto iter =
std::find_if(g_sink_details.begin(), g_sink_details.end(), std::find_if(std::begin(sink_details), std::end(sink_details),
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; }); [sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
if (sink_id == "auto" || iter == g_sink_details.end()) { if (sink_id == "auto" || iter == std::end(sink_details)) {
if (sink_id != "auto") { if (sink_id != "auto") {
LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id); LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
} }
// Auto-select. // Auto-select.
// g_sink_details is ordered in terms of desirability, with the best choice at the front. // sink_details is ordered in terms of desirability, with the best choice at the front.
iter = g_sink_details.begin(); iter = std::begin(sink_details);
} }
return *iter; return *iter;
} }
} // Anonymous namespace
std::vector<const char*> GetSinkIDs() {
std::vector<const char*> sink_ids(std::size(sink_details));
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
[](const auto& sink) { return sink.id; });
return sink_ids;
}
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
return GetSinkDetails(sink_id).list_devices();
}
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
return GetSinkDetails(sink_id).factory(device_id);
}
} // namespace AudioCore } // namespace AudioCore

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@ -4,34 +4,21 @@
#pragma once #pragma once
#include <functional>
#include <memory>
#include <string> #include <string>
#include <string_view> #include <string_view>
#include <utility>
#include <vector> #include <vector>
namespace AudioCore { namespace AudioCore {
class Sink; class Sink;
struct SinkDetails { /// Retrieves the IDs for all available audio sinks.
using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>; std::vector<const char*> GetSinkIDs();
using ListDevicesFn = std::function<std::vector<std::string>()>;
SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_) /// Gets the list of devices for a particular sink identified by the given ID.
: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {} std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
/// Name for this sink. /// Creates an audio sink identified by the given device ID.
const char* id; std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
extern const std::vector<SinkDetails> g_sink_details;
const SinkDetails& GetSinkDetails(std::string_view sink_id);
} // namespace AudioCore } // namespace AudioCore

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@ -47,9 +47,9 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
} }
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = { static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T, SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T, SDL_SCANCODE_G,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_M, SDL_SCANCODE_N,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B, SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
}; };
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{

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@ -38,6 +38,8 @@ button_l=
button_r= button_r=
button_start= button_start=
button_select= button_select=
button_debug=
button_gpio14=
button_zl= button_zl=
button_zr= button_zr=
button_home= button_home=

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@ -28,8 +28,9 @@ Config::~Config() {
} }
const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = { const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G,
Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N, Qt::Key_1, Qt::Key_2, Qt::Key_B, Qt::Key_F, Qt::Key_H, Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N,
Qt::Key_O, Qt::Key_P, Qt::Key_1, Qt::Key_2, Qt::Key_B,
}; };
const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{

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@ -15,8 +15,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
ui->output_sink_combo_box->clear(); ui->output_sink_combo_box->clear();
ui->output_sink_combo_box->addItem("auto"); ui->output_sink_combo_box->addItem("auto");
for (const auto& sink_detail : AudioCore::g_sink_details) { for (const char* id : AudioCore::GetSinkIDs()) {
ui->output_sink_combo_box->addItem(sink_detail.id); ui->output_sink_combo_box->addItem(id);
} }
connect(ui->volume_slider, &QSlider::valueChanged, this, connect(ui->volume_slider, &QSlider::valueChanged, this,
@ -92,8 +92,7 @@ void ConfigureAudio::updateAudioDevices(int sink_index) {
ui->audio_device_combo_box->addItem(AudioCore::auto_device_name); ui->audio_device_combo_box->addItem(AudioCore::auto_device_name);
const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString(); const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
const std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices(); for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
for (const auto& device : device_list) {
ui->audio_device_combo_box->addItem(QString::fromStdString(device)); ui->audio_device_combo_box->addItem(QString::fromStdString(device));
} }
} }

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@ -106,9 +106,11 @@ ConfigureInput::ConfigureInput(QWidget* parent)
ui->profile->setCurrentIndex(Settings::values.current_input_profile_index); ui->profile->setCurrentIndex(Settings::values.current_input_profile_index);
button_map = { button_map = {
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, ui->buttonDpadUp, ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonDpadDown, ui->buttonDpadLeft, ui->buttonDpadRight, ui->buttonL, ui->buttonR, ui->buttonDpadUp, ui->buttonDpadDown, ui->buttonDpadLeft, ui->buttonDpadRight,
ui->buttonStart, ui->buttonSelect, ui->buttonZL, ui->buttonZR, ui->buttonHome, ui->buttonL, ui->buttonR, ui->buttonStart, ui->buttonSelect,
ui->buttonDebug, ui->buttonGpio14, ui->buttonZL, ui->buttonZR,
ui->buttonHome,
}; };
analog_map_buttons = {{ analog_map_buttons = {{
@ -317,6 +319,7 @@ void ConfigureInput::ClearAll() {
void ConfigureInput::updateButtonLabels() { void ConfigureInput::updateButtonLabels() {
for (int button = 0; button < Settings::NativeButton::NumButtons; button++) { for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
if (button_map[button])
button_map[button]->setText(ButtonToText(buttons_param[button])); button_map[button]->setText(ButtonToText(buttons_param[button]));
} }

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@ -7,7 +7,7 @@
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>374</width> <width>374</width>
<height>535</height> <height>595</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -597,6 +597,42 @@
</item> </item>
</layout> </layout>
</item> </item>
<item row="2" column="1">
<layout class="QVBoxLayout" name="verticalLayout_33">
<item>
<widget class="QLabel" name="label_41">
<property name="text">
<string>GPIO14:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonGpio14">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="0">
<layout class="QVBoxLayout" name="verticalLayout_32">
<item>
<widget class="QLabel" name="label_40">
<property name="text">
<string>Debug:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonDebug">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>

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@ -91,6 +91,8 @@ void Module::UpdatePadCallback(u64 userdata, s64 cycles_late) {
state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus()); state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus()); state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus()); state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
state.debug.Assign(buttons[Debug - BUTTON_HID_BEGIN]->GetStatus());
state.gpio14.Assign(buttons[Gpio14 - BUTTON_HID_BEGIN]->GetStatus());
// Get current circle pad position and update circle pad direction // Get current circle pad position and update circle pad direction
float circle_pad_x_f, circle_pad_y_f; float circle_pad_x_f, circle_pad_y_f;

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@ -52,6 +52,8 @@ struct PadState {
BitField<9, 1, u32> l; BitField<9, 1, u32> l;
BitField<10, 1, u32> x; BitField<10, 1, u32> x;
BitField<11, 1, u32> y; BitField<11, 1, u32> y;
BitField<12, 1, u32> debug;
BitField<13, 1, u32> gpio14;
BitField<28, 1, u32> circle_right; BitField<28, 1, u32> circle_right;
BitField<29, 1, u32> circle_left; BitField<29, 1, u32> circle_left;

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@ -57,7 +57,9 @@ struct ControllerState {
BitField<9, 1, u16_le> l; BitField<9, 1, u16_le> l;
BitField<10, 1, u16_le> x; BitField<10, 1, u16_le> x;
BitField<11, 1, u16_le> y; BitField<11, 1, u16_le> y;
// Bits 12-15 are currently unused BitField<12, 1, u16_le> debug;
BitField<13, 1, u16_le> gpio14;
// Bits 14-15 are currently unused
}; };
s16_le circle_pad_x; s16_le circle_pad_x;
s16_le circle_pad_y; s16_le circle_pad_y;
@ -161,6 +163,8 @@ void Movie::Play(Service::HID::PadState& pad_state, s16& circle_pad_x, s16& circ
pad_state.l.Assign(s.pad_and_circle.l); pad_state.l.Assign(s.pad_and_circle.l);
pad_state.x.Assign(s.pad_and_circle.x); pad_state.x.Assign(s.pad_and_circle.x);
pad_state.y.Assign(s.pad_and_circle.y); pad_state.y.Assign(s.pad_and_circle.y);
pad_state.debug.Assign(s.pad_and_circle.debug);
pad_state.gpio14.Assign(s.pad_and_circle.gpio14);
circle_pad_x = s.pad_and_circle.circle_pad_x; circle_pad_x = s.pad_and_circle.circle_pad_x;
circle_pad_y = s.pad_and_circle.circle_pad_y; circle_pad_y = s.pad_and_circle.circle_pad_y;
@ -281,6 +285,8 @@ void Movie::Record(const Service::HID::PadState& pad_state, const s16& circle_pa
s.pad_and_circle.l.Assign(static_cast<u16>(pad_state.l)); s.pad_and_circle.l.Assign(static_cast<u16>(pad_state.l));
s.pad_and_circle.x.Assign(static_cast<u16>(pad_state.x)); s.pad_and_circle.x.Assign(static_cast<u16>(pad_state.x));
s.pad_and_circle.y.Assign(static_cast<u16>(pad_state.y)); s.pad_and_circle.y.Assign(static_cast<u16>(pad_state.y));
s.pad_and_circle.debug.Assign(static_cast<u16>(pad_state.debug));
s.pad_and_circle.gpio14.Assign(static_cast<u16>(pad_state.gpio14));
s.pad_and_circle.circle_pad_x = circle_pad_x; s.pad_and_circle.circle_pad_x = circle_pad_x;
s.pad_and_circle.circle_pad_y = circle_pad_y; s.pad_and_circle.circle_pad_y = circle_pad_y;

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@ -39,6 +39,8 @@ enum Values {
R, R,
Start, Start,
Select, Select,
Debug,
Gpio14,
ZL, ZL,
ZR, ZR,
@ -73,6 +75,8 @@ static const std::array<const char*, NumButtons> mapping = {{
"button_r", "button_r",
"button_start", "button_start",
"button_select", "button_select",
"button_debug",
"button_gpio14",
"button_zl", "button_zl",
"button_zr", "button_zr",
"button_home", "button_home",

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@ -13,4 +13,4 @@ add_library(network STATIC
create_target_directory_groups(network) create_target_directory_groups(network)
target_link_libraries(network PRIVATE common cpp-jwt enet) target_link_libraries(network PRIVATE common enet)