add mono_render_left_eye option (#6140)

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Jake Downs 2022-11-16 09:54:26 -08:00 committed by GitHub
parent 2967068b87
commit 664562f988
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 36 additions and 2 deletions

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@ -137,6 +137,8 @@ void Config::ReadValues() {
Settings::values.texture_filter_name =
sdl2_config->GetString("Renderer", "texture_filter_name", "none");
Settings::values.mono_render_left_eye =
sdl2_config->GetBoolean("Renderer", "mono_render_left_eye", true);
Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
sdl2_config->GetInteger("Renderer", "render_3d", 0));
Settings::values.factor_3d =

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@ -166,6 +166,10 @@ render_3d =
# 0 - 100: Intensity. 0 (default)
factor_3d =
# Change Default Eye to Render When in Monoscopic Mode
# 0 (default): Right, 1: Left
mono_render_left_eye =
# The name of the post processing shader to apply.
# Loaded from shaders if render_3d is off or side by side.
# Loaded from shaders/anaglyph if render_3d is anaglyph

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@ -345,6 +345,8 @@ void Config::ReadLayoutValues() {
Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
ReadSetting(QStringLiteral("render_3d"), 0).toInt());
Settings::values.factor_3d = ReadSetting(QStringLiteral("factor_3d"), 0).toInt();
Settings::values.mono_render_left_eye =
ReadSetting(QStringLiteral("mono_render_left_eye"), true).toBool();
Settings::values.pp_shader_name =
ReadSetting(QStringLiteral("pp_shader_name"),
(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
@ -899,6 +901,8 @@ void Config::SaveLayoutValues() {
WriteSetting(QStringLiteral("render_3d"), static_cast<int>(Settings::values.render_3d), 0);
WriteSetting(QStringLiteral("factor_3d"), Settings::values.factor_3d.load(), 0);
WriteSetting(QStringLiteral("mono_render_left_eye"), Settings::values.mono_render_left_eye,
false);
WriteSetting(QStringLiteral("pp_shader_name"),
QString::fromStdString(Settings::values.pp_shader_name),
(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)

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@ -53,6 +53,7 @@ void ConfigureEnhancements::SetConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
ui->factor_3d->setValue(Settings::values.factor_3d);
ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye);
updateShaders(Settings::values.render_3d);
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
int tex_filter_idx = ui->texture_filter_combobox->findText(
@ -107,6 +108,7 @@ void ConfigureEnhancements::ApplyConfiguration() {
Settings::values.render_3d =
static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
Settings::values.factor_3d = ui->factor_3d->value();
Settings::values.mono_render_left_eye = ui->mono_render_left_eye->isChecked();
Settings::values.pp_shader_name =
ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();

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@ -207,6 +207,20 @@
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_9">
<item>
<widget class="QCheckBox" name="mono_render_left_eye">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If false, right eye will be used. Useful if using ReShade&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Render Left Eye in Monoscopic Mode</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
@ -350,6 +364,7 @@
<tabstop>texture_filter_combobox</tabstop>
<tabstop>render_3d_combobox</tabstop>
<tabstop>factor_3d</tabstop>
<tabstop>mono_render_left_eye</tabstop>
<tabstop>layout_combobox</tabstop>
<tabstop>swap_screen</tabstop>
<tabstop>upright_screen</tabstop>

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@ -95,6 +95,7 @@ void LogSettings() {
log_setting("Renderer_TextureFilterName", values.texture_filter_name);
log_setting("Stereoscopy_Render3d", values.render_3d);
log_setting("Stereoscopy_Factor3d", values.factor_3d);
log_setting("Stereoscopy_MonoRenderLeftEye", values.mono_render_left_eye);
log_setting("Layout_LayoutOption", values.layout_option);
log_setting("Layout_SwapScreen", values.swap_screen);
log_setting("Layout_UprightScreen", values.upright_screen);

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@ -196,6 +196,8 @@ struct Values {
StereoRenderOption render_3d;
std::atomic<u8> factor_3d;
bool mono_render_left_eye;
int cardboard_screen_size;
int cardboard_x_shift;
int cardboard_y_shift;

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@ -149,6 +149,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
static_cast<int>(Settings::values.render_3d));
AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d",
Settings::values.factor_3d.load());
AddField(Telemetry::FieldType::UserConfig, "Renderer_MonoRenderLeftEye",
Settings::values.mono_render_left_eye);
AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds", Settings::values.is_new_3ds);
AddField(Telemetry::FieldType::UserConfig, "System_RegionValue", Settings::values.region_value);
}

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@ -991,7 +991,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
if (layout.top_screen_enabled) {
if (layout.is_rotated) {
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) {
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left,
int eye = Settings::values.mono_render_left_eye ? 0 : 1;
DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left,
(float)top_screen.top, (float)top_screen.GetWidth(),
(float)top_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
@ -1020,7 +1021,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
}
} else {
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) {
DrawSingleScreen(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
int eye = Settings::values.mono_render_left_eye ? 0 : 1;
DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top,
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top,