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Common: Use std::abs instead of abs, using abs with cmath fails on some systems.
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@ -26,6 +26,7 @@
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#include <cmath>
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#include <cmath>
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#include <cstdint>
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#include <cstdint>
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#include <cstdlib>
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typedef std::uint8_t u8; ///< 8-bit unsigned byte
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typedef std::uint8_t u8; ///< 8-bit unsigned byte
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typedef std::uint16_t u16; ///< 16-bit unsigned short
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typedef std::uint16_t u16; ///< 16-bit unsigned short
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@ -83,8 +84,8 @@ public:
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int x1_; ///< Rect bottom left X-coordinate
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int x1_; ///< Rect bottom left X-coordinate
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int y1_; ///< Rect bottom right Y-coordinate
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int y1_; ///< Rect bottom right Y-coordinate
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inline u32 width() const { return abs(x1_ - x0_); }
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inline u32 width() const { return std::abs(x1_ - x0_); }
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inline u32 height() const { return abs(y1_ - y0_); }
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inline u32 height() const { return std::abs(y1_ - y0_); }
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inline bool operator == (const Rect& val) const {
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inline bool operator == (const Rect& val) const {
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return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_);
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return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_);
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