Memory: create MemorySystem class

This commit is contained in:
Weiyi Wang 2018-11-20 22:38:47 -05:00
parent ab0dba6a8b
commit 6992f76acf
3 changed files with 27 additions and 0 deletions

View File

@ -172,6 +172,8 @@ void System::Reschedule() {
System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
LOG_DEBUG(HW_Memory, "initialized OK");
memory = std::make_unique<Memory::MemorySystem>();
timing = std::make_unique<Timing>();
kernel = std::make_unique<Kernel::KernelSystem>(system_mode);
@ -250,6 +252,14 @@ const Timing& System::CoreTiming() const {
return *timing;
}
Memory::MemorySystem& System::Memory() {
return *memory;
}
const Memory::MemorySystem& System::Memory() const {
return *memory;
}
Cheats::CheatEngine& System::CheatEngine() {
return *cheat_engine;
}

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@ -16,6 +16,10 @@
class EmuWindow;
class ARM_Interface;
namespace Memory {
class MemorySystem;
}
namespace AudioCore {
class DspInterface;
}
@ -188,6 +192,12 @@ public:
/// Gets a const reference to the timing system
const Timing& CoreTiming() const;
/// Gets a reference to the memory system
Memory::MemorySystem& Memory();
/// Gets a const reference to the memory system
const Memory::MemorySystem& Memory() const;
/// Gets a reference to the cheat engine
Cheats::CheatEngine& CheatEngine();
@ -236,6 +246,9 @@ private:
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
/// Memory system
std::unique_ptr<Memory::MemorySystem> memory;
/// ARM11 CPU core
std::unique_ptr<ARM_Interface> cpu_core;

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@ -254,4 +254,8 @@ void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode);
/// Gets offset in FCRAM from a pointer inside FCRAM range
u32 GetFCRAMOffset(u8* pointer);
class MemorySystem {
};
} // namespace Memory