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Struct vs class declaration and unused variable
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@ -185,7 +185,8 @@ static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrec
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class GSP_GPU;
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struct SessionData : public Kernel::SessionRequestHandler::SessionDataBase {
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class SessionData : public Kernel::SessionRequestHandler::SessionDataBase {
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public:
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SessionData();
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SessionData(GSP_GPU* gsp);
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~SessionData();
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@ -188,7 +188,7 @@ static GameCoin ReadGameCoinData() {
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LOG_ERROR(Service_PTM, "Could not open the game coin data file!");
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return default_game_coin;
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}
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u16 result;
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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GameCoin gamecoin_data;
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gamecoin->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data));
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