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Threads: Remove a redundant function.
Use the next_thread_id variable directly.
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@ -81,14 +81,6 @@ static Thread* current_thread;
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static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
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static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
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static u32 next_thread_id; ///< The next available thread id
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static u32 next_thread_id; ///< The next available thread id
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/**
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* Gets the next available thread id and increments it
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* @return Next available thread id
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*/
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static u32 NextThreadId() {
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return next_thread_id++;
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}
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/// Gets the current thread
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/// Gets the current thread
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inline Thread* GetCurrentThread() {
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inline Thread* GetCurrentThread() {
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return current_thread;
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return current_thread;
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@ -338,7 +330,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
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thread_queue.push_back(handle);
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thread_queue.push_back(handle);
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thread_ready_queue.prepare(priority);
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thread_ready_queue.prepare(priority);
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thread->thread_id = NextThreadId();
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thread->thread_id = next_thread_id++;
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thread->status = THREADSTATUS_DORMANT;
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thread->status = THREADSTATUS_DORMANT;
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thread->entry_point = entry_point;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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thread->stack_top = stack_top;
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