gl_shader_gen.cpp:fix implicit type conversion error for gles

This commit is contained in:
SachinVin 2020-05-25 23:20:36 +05:30
parent 9ad6bc29b5
commit 703ef0e6f0

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@ -1556,8 +1556,8 @@ vec4 secondary_fragment_color = vec4(0.0);
if (state.shadow_rendering) { if (state.shadow_rendering) {
out += R"( out += R"(
#if ALLOW_SHADOW #if ALLOW_SHADOW
uint d = uint(clamp(depth, 0.0, 1.0) * 0xFFFFFF); uint d = uint(clamp(depth, 0.0, 1.0) * float(0xFFFFFF));
uint s = uint(last_tex_env_out.g * 0xFF); uint s = uint(last_tex_env_out.g * float(0xFF));
ivec2 image_coord = ivec2(gl_FragCoord.xy); ivec2 image_coord = ivec2(gl_FragCoord.xy);
uint old = imageLoad(shadow_buffer, image_coord).x; uint old = imageLoad(shadow_buffer, image_coord).x;