Added new buttons to movie system

This commit is contained in:
RicBent 2018-12-29 08:19:59 -06:00
parent 6ad609a539
commit 707bc48440

View File

@ -57,7 +57,9 @@ struct ControllerState {
BitField<9, 1, u16_le> l; BitField<9, 1, u16_le> l;
BitField<10, 1, u16_le> x; BitField<10, 1, u16_le> x;
BitField<11, 1, u16_le> y; BitField<11, 1, u16_le> y;
// Bits 12-15 are currently unused BitField<12, 1, u16_le> debug;
BitField<13, 1, u16_le> gpio14;
// Bits 14-15 are currently unused
}; };
s16_le circle_pad_x; s16_le circle_pad_x;
s16_le circle_pad_y; s16_le circle_pad_y;
@ -161,6 +163,8 @@ void Movie::Play(Service::HID::PadState& pad_state, s16& circle_pad_x, s16& circ
pad_state.l.Assign(s.pad_and_circle.l); pad_state.l.Assign(s.pad_and_circle.l);
pad_state.x.Assign(s.pad_and_circle.x); pad_state.x.Assign(s.pad_and_circle.x);
pad_state.y.Assign(s.pad_and_circle.y); pad_state.y.Assign(s.pad_and_circle.y);
pad_state.debug.Assign(s.pad_and_circle.debug);
pad_state.gpio14.Assign(s.pad_and_circle.gpio14);
circle_pad_x = s.pad_and_circle.circle_pad_x; circle_pad_x = s.pad_and_circle.circle_pad_x;
circle_pad_y = s.pad_and_circle.circle_pad_y; circle_pad_y = s.pad_and_circle.circle_pad_y;
@ -281,6 +285,8 @@ void Movie::Record(const Service::HID::PadState& pad_state, const s16& circle_pa
s.pad_and_circle.l.Assign(static_cast<u16>(pad_state.l)); s.pad_and_circle.l.Assign(static_cast<u16>(pad_state.l));
s.pad_and_circle.x.Assign(static_cast<u16>(pad_state.x)); s.pad_and_circle.x.Assign(static_cast<u16>(pad_state.x));
s.pad_and_circle.y.Assign(static_cast<u16>(pad_state.y)); s.pad_and_circle.y.Assign(static_cast<u16>(pad_state.y));
s.pad_and_circle.debug.Assign(static_cast<u16>(pad_state.debug));
s.pad_and_circle.gpio14.Assign(static_cast<u16>(pad_state.gpio14));
s.pad_and_circle.circle_pad_x = circle_pad_x; s.pad_and_circle.circle_pad_x = circle_pad_x;
s.pad_and_circle.circle_pad_y = circle_pad_y; s.pad_and_circle.circle_pad_y = circle_pad_y;