Network: Moved NintendoOUI initalization to RoomMember constructor

This commit is contained in:
B3n30 2017-07-26 21:06:40 +02:00
parent f2f39102fa
commit 718423e506
2 changed files with 4 additions and 3 deletions

View File

@ -19,7 +19,7 @@ static constexpr u32 MaxConcurrentConnections = 10;
class Room::RoomImpl {
public:
// This MAC address is used to generate a 'Nintendo' like Mac address.
const MacAddress NintendoOUI = {0x00, 0x1F, 0x32, 0x00, 0x00, 0x00};
const MacAddress NintendoOUI;
std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
ENetHost* server = nullptr; ///< Network interface.
@ -36,7 +36,8 @@ public:
using MemberList = std::vector<Member>;
MemberList members; ///< Information about the members of this room.
RoomImpl() : random_gen(std::random_device()()) {}
RoomImpl()
: random_gen(std::random_device()()), NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00} {}
/// Thread that receives and dispatches network packets
std::unique_ptr<std::thread> room_thread;

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@ -24,7 +24,7 @@ struct RoomInformation {
using MacAddress = std::array<u8, 6>;
/// A special MAC address that tells the room we're joining to assign us a MAC address
/// automatically.
const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
// 802.11 broadcast MAC address
constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};