Kernel: Add more infrastructure to support different memory layouts

This adds some structures necessary to support multiple memory regions
in the future. It also adds support for different system memory types
and the new linear heap mapping at 0x30000000.
This commit is contained in:
Yuri Kunde Schlesner 2015-08-05 21:26:52 -03:00
parent c39b52f974
commit 74d4bc0af1
10 changed files with 148 additions and 28 deletions

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@ -25,10 +25,6 @@ void Init() {
config_mem.sys_core_ver = 0x2;
config_mem.unit_info = 0x1; // Bit 0 set for Retail
config_mem.prev_firm = 0;
config_mem.app_mem_type = 0x2; // Default app mem type is 0
config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
config_mem.firm_unk = 0;
config_mem.firm_version_rev = 0;
config_mem.firm_version_min = 0x40;

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@ -34,8 +34,6 @@ void Reschedule(const char *reason) {
void Init() {
Service::Init();
ConfigMem::Init();
SharedPage::Init();
g_reschedule = false;

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@ -7,11 +7,14 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
#include "core/hle/shared_page.h"
namespace Kernel {
@ -119,6 +122,13 @@ void HandleTable::Clear() {
/// Initialize the kernel
void Init() {
ConfigMem::Init();
SharedPage::Init();
// TODO(yuriks): The memory type parameter needs to be determined by the ExHeader field instead
// For now it defaults to the one with a largest allocation to the app
Kernel::MemoryInit(2); // Allocates 96MB to the application
Kernel::ResourceLimitsInit();
Kernel::ThreadingInit();
Kernel::TimersInit();
@ -131,11 +141,14 @@ void Init() {
/// Shutdown the kernel
void Shutdown() {
g_handle_table.Clear(); // Free all kernel objects
Kernel::ThreadingShutdown();
g_current_process = nullptr;
Kernel::TimersShutdown();
Kernel::ResourceLimitsShutdown();
g_handle_table.Clear(); // Free all kernel objects
g_current_process = nullptr;
Kernel::MemoryShutdown();
}
} // namespace

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@ -11,6 +11,7 @@
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/result.h"
#include "core/hle/shared_page.h"
@ -19,6 +20,77 @@
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Kernel {
static MemoryRegionInfo memory_regions[3];
/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each sytem
/// memory configuration type.
static const u32 memory_region_sizes[8][3] = {
// Old 3DS layouts
{0x04000000, 0x02C00000, 0x01400000}, // 0
{ /* This appears to be unused. */ }, // 1
{0x06000000, 0x00C00000, 0x01400000}, // 2
{0x05000000, 0x01C00000, 0x01400000}, // 3
{0x04800000, 0x02400000, 0x01400000}, // 4
{0x02000000, 0x04C00000, 0x01400000}, // 5
// New 3DS layouts
{0x07C00000, 0x06400000, 0x02000000}, // 6
{0x0B200000, 0x02E00000, 0x02000000}, // 7
};
void MemoryInit(u32 mem_type) {
// TODO(yuriks): On the n3DS, all o3DS configurations (<=5) are forced to 6 instead.
ASSERT_MSG(mem_type <= 5, "New 3DS memory configuration aren't supported yet!");
ASSERT(mem_type != 1);
// The kernel allocation regions (APPLICATION, SYSTEM and BASE) are laid out in sequence, with
// the sizes specified in the memory_region_sizes table.
VAddr base = 0;
for (int i = 0; i < 3; ++i) {
memory_regions[i].base = base;
memory_regions[i].size = memory_region_sizes[mem_type][i];
memory_regions[i].linear_heap_memory = std::make_shared<std::vector<u8>>();
base += memory_regions[i].size;
}
// We must've allocated the entire FCRAM by the end
ASSERT(base == Memory::FCRAM_SIZE);
using ConfigMem::config_mem;
config_mem.app_mem_type = mem_type;
// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
// n3DS type override is in effect it reports the size the game expects, not the real one.
config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
config_mem.sys_mem_alloc = memory_regions[1].size;
config_mem.base_mem_alloc = memory_regions[2].size;
}
void MemoryShutdown() {
for (auto& region : memory_regions) {
region.base = 0;
region.size = 0;
region.linear_heap_memory = nullptr;
}
}
MemoryRegionInfo* GetMemoryRegion(MemoryRegion region) {
switch (region) {
case MemoryRegion::APPLICATION:
return &memory_regions[0];
case MemoryRegion::SYSTEM:
return &memory_regions[1];
case MemoryRegion::BASE:
return &memory_regions[2];
default:
UNREACHABLE();
}
}
}
namespace Memory {
namespace {

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@ -4,10 +4,27 @@
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/hle/kernel/process.h"
namespace Kernel {
class VMManager;
struct MemoryRegionInfo {
u32 base; // Not an address, but offset from start of FCRAM
u32 size;
std::shared_ptr<std::vector<u8>> linear_heap_memory;
};
void MemoryInit(u32 mem_type);
void MemoryShutdown();
MemoryRegionInfo* GetMemoryRegion(MemoryRegion region);
}
namespace Memory {

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@ -96,7 +96,7 @@ void Process::ParseKernelCaps(const u32* kernel_caps, size_t len) {
int minor = kernel_version & 0xFF;
int major = (kernel_version >> 8) & 0xFF;
LOG_DEBUG(Loader, "ExHeader kernel version: %d.%d", major, minor);
LOG_INFO(Loader, "ExHeader kernel version: %d.%d", major, minor);
} else {
LOG_ERROR(Loader, "Unhandled kernel caps descriptor: 0x%08X", descriptor);
}
@ -104,6 +104,8 @@ void Process::ParseKernelCaps(const u32* kernel_caps, size_t len) {
}
void Process::Run(s32 main_thread_priority, u32 stack_size) {
memory_region = GetMemoryRegion(flags.memory_region);
auto MapSegment = [&](CodeSet::Segment& segment, VMAPermission permissions, MemoryState memory_state) {
auto vma = vm_manager.MapMemoryBlock(segment.addr, codeset->memory,
segment.offset, segment.size, memory_state).Unwrap();
@ -124,6 +126,15 @@ void Process::Run(s32 main_thread_priority, u32 stack_size) {
Kernel::SetupMainThread(codeset->entrypoint, main_thread_priority);
}
VAddr Process::GetLinearHeapBase() const {
return (kernel_version < 0x22C ? Memory::LINEAR_HEAP_VADDR : Memory::NEW_LINEAR_HEAP_SIZE)
+ memory_region->base;
}
VAddr Process::GetLinearHeapLimit() const {
return GetLinearHeapBase() + memory_region->size;
}
ResultVal<VAddr> Process::HeapAllocate(VAddr target, u32 size, VMAPermission perms) {
if (target < Memory::HEAP_VADDR || target + size > Memory::HEAP_VADDR_END || target + size < target) {
return ERR_INVALID_ADDRESS;
@ -166,19 +177,16 @@ ResultCode Process::HeapFree(VAddr target, u32 size) {
}
ResultVal<VAddr> Process::LinearAllocate(VAddr target, u32 size, VMAPermission perms) {
if (linear_heap_memory == nullptr) {
// Initialize heap
linear_heap_memory = std::make_shared<std::vector<u8>>();
}
auto& linheap_memory = memory_region->linear_heap_memory;
VAddr heap_end = Memory::LINEAR_HEAP_VADDR + (u32)linear_heap_memory->size();
VAddr heap_end = GetLinearHeapBase() + (u32)linheap_memory->size();
// Games and homebrew only ever seem to pass 0 here (which lets the kernel decide the address),
// but explicit addresses are also accepted and respected.
if (target == 0) {
target = heap_end;
}
if (target < Memory::LINEAR_HEAP_VADDR || target + size > Memory::LINEAR_HEAP_VADDR_END ||
if (target < GetLinearHeapBase() || target + size > GetLinearHeapLimit() ||
target > heap_end || target + size < target) {
return ERR_INVALID_ADDRESS;
@ -188,25 +196,29 @@ ResultVal<VAddr> Process::LinearAllocate(VAddr target, u32 size, VMAPermission p
// end. It's possible to free gaps in the middle of the heap and then reallocate them later,
// but expansions are only allowed at the end.
if (target == heap_end) {
linear_heap_memory->insert(linear_heap_memory->end(), size, 0);
vm_manager.RefreshMemoryBlockMappings(linear_heap_memory.get());
linheap_memory->insert(linheap_memory->end(), size, 0);
vm_manager.RefreshMemoryBlockMappings(linheap_memory.get());
}
size_t offset = target - Memory::LINEAR_HEAP_VADDR;
CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, linear_heap_memory, offset, size, MemoryState::Continuous));
// TODO(yuriks): As is, this lets processes map memory allocated by other processes from the
// same region. It is unknown if or how the 3DS kernel checks against this.
size_t offset = target - GetLinearHeapBase();
CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, linheap_memory, offset, size, MemoryState::Continuous));
vm_manager.Reprotect(vma, perms);
return MakeResult<VAddr>(target);
}
ResultCode Process::LinearFree(VAddr target, u32 size) {
if (linear_heap_memory == nullptr || target < Memory::LINEAR_HEAP_VADDR ||
target + size > Memory::LINEAR_HEAP_VADDR_END || target + size < target) {
auto& linheap_memory = memory_region->linear_heap_memory;
if (target < GetLinearHeapBase() || target + size > GetLinearHeapLimit() ||
target + size < target) {
return ERR_INVALID_ADDRESS;
}
VAddr heap_end = Memory::LINEAR_HEAP_VADDR + (u32)linear_heap_memory->size();
VAddr heap_end = GetLinearHeapBase() + (u32)linheap_memory->size();
if (target + size > heap_end) {
return ERR_INVALID_ADDRESS_STATE;
}
@ -221,8 +233,8 @@ ResultCode Process::LinearFree(VAddr target, u32 size) {
ASSERT(vma != vm_manager.vma_map.end());
ASSERT(vma->second.type == VMAType::Free);
VAddr new_end = vma->second.base;
if (new_end >= Memory::LINEAR_HEAP_VADDR) {
linear_heap_memory->resize(new_end - Memory::LINEAR_HEAP_VADDR);
if (new_end >= GetLinearHeapBase()) {
linheap_memory->resize(new_end - GetLinearHeapBase());
}
}

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@ -49,6 +49,7 @@ union ProcessFlags {
};
class ResourceLimit;
struct MemoryRegionInfo;
struct CodeSet final : public Object {
static SharedPtr<CodeSet> Create(std::string name, u64 program_id);
@ -135,11 +136,14 @@ public:
// The left/right bounds of the address space covered by heap_memory.
VAddr heap_start = 0, heap_end = 0;
std::shared_ptr<std::vector<u8>> linear_heap_memory;
MemoryRegionInfo* memory_region = nullptr;
/// Bitmask of the used TLS slots
std::bitset<300> used_tls_slots;
VAddr GetLinearHeapBase() const;
VAddr GetLinearHeapLimit() const;
ResultVal<VAddr> HeapAllocate(VAddr target, u32 size, VMAPermission perms);
ResultCode HeapFree(VAddr target, u32 size);

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@ -102,7 +102,7 @@ static ResultCode ControlMemory(u32* out_addr, u32 operation, u32 addr0, u32 add
if (addr0 >= Memory::HEAP_VADDR && addr0 < Memory::HEAP_VADDR_END) {
ResultCode result = process.HeapFree(addr0, size);
if (result.IsError()) return result;
} else if (addr0 >= Memory::LINEAR_HEAP_VADDR && addr0 < Memory::LINEAR_HEAP_VADDR_END) {
} else if (addr0 >= process.GetLinearHeapBase() && addr0 < process.GetLinearHeapLimit()) {
ResultCode result = process.LinearFree(addr0, size);
if (result.IsError()) return result;
} else {

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@ -9,6 +9,7 @@
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/hle/kernel/process.h"
#include "core/memory.h"
#include "core/memory_setup.h"
@ -208,6 +209,8 @@ PAddr VirtualToPhysicalAddress(const VAddr addr) {
return addr - DSP_RAM_VADDR + DSP_RAM_PADDR;
} else if (addr >= IO_AREA_VADDR && addr < IO_AREA_VADDR_END) {
return addr - IO_AREA_VADDR + IO_AREA_PADDR;
} else if (addr >= NEW_LINEAR_HEAP_VADDR && addr < NEW_LINEAR_HEAP_VADDR_END) {
return addr - NEW_LINEAR_HEAP_VADDR + FCRAM_PADDR;
}
LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x%08X", addr);
@ -221,7 +224,7 @@ VAddr PhysicalToVirtualAddress(const PAddr addr) {
} else if (addr >= VRAM_PADDR && addr < VRAM_PADDR_END) {
return addr - VRAM_PADDR + VRAM_VADDR;
} else if (addr >= FCRAM_PADDR && addr < FCRAM_PADDR_END) {
return addr - FCRAM_PADDR + LINEAR_HEAP_VADDR;
return addr - FCRAM_PADDR + Kernel::g_current_process->GetLinearHeapBase();
} else if (addr >= DSP_RAM_PADDR && addr < DSP_RAM_PADDR_END) {
return addr - DSP_RAM_PADDR + DSP_RAM_VADDR;
} else if (addr >= IO_AREA_PADDR && addr < IO_AREA_PADDR_END) {

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@ -107,6 +107,11 @@ enum : VAddr {
TLS_AREA_VADDR = 0x1FF82000,
TLS_AREA_SIZE = 0x00030000, // Each TLS buffer is 0x200 bytes, allows for 300 threads
TLS_AREA_VADDR_END = TLS_AREA_VADDR + TLS_AREA_SIZE,
/// Equivalent to LINEAR_HEAP_VADDR, but expanded to cover the extra memory in the New 3DS.
NEW_LINEAR_HEAP_VADDR = 0x30000000,
NEW_LINEAR_HEAP_SIZE = 0x10000000,
NEW_LINEAR_HEAP_VADDR_END = NEW_LINEAR_HEAP_VADDR + NEW_LINEAR_HEAP_SIZE,
};
u8 Read8(VAddr addr);