diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index d2d77e8b0..b2d2b6ef2 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -132,9 +132,6 @@ std::tuple, Math::Vec4> ComputeFragmentsColors( const Pica::LightingRegs& lighting, const Math::Quaternion& normquat, const Math::Vec3& view) { - if (lighting.disable) - return {Math::MakeVec(0, 0, 0, 0), Math::MakeVec(0, 0, 0, 0)}; - // TODO(Subv): Bump mapping Math::Vec3 surface_normal = {0.0f, 0.0f, 1.0f}; @@ -728,11 +725,13 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve regs.texturing.tev_combiner_buffer_color.a, }; - Math::Vec4 primary_fragment_color; - Math::Vec4 secondary_fragment_color; + Math::Vec4 primary_fragment_color = {0, 0, 0, 0}; + Math::Vec4 secondary_fragment_color = {0, 0, 0, 0}; - std::tie(primary_fragment_color, secondary_fragment_color) = - ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position); + if (!g_state.regs.lighting.disable) { + std::tie(primary_fragment_color, secondary_fragment_color) = + ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position); + } for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {