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gl_rasterizer: Fix compilation for debug builds
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@ -63,7 +63,7 @@ union PicaShaderConfig {
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// We don't sync const_color here because of the high variance, it is a
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// We don't sync const_color here because of the high variance, it is a
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// shader uniform instead.
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// shader uniform instead.
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const auto& tev_stages = regs.GetTevStages();
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const auto& tev_stages = regs.GetTevStages();
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DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size());
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DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
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for (size_t i = 0; i < tev_stages.size(); i++) {
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for (size_t i = 0; i < tev_stages.size(); i++) {
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const auto& tev_stage = tev_stages[i];
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const auto& tev_stage = tev_stages[i];
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state.tev_stages[i].sources_raw = tev_stage.sources_raw;
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state.tev_stages[i].sources_raw = tev_stage.sources_raw;
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