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gl_rasterizer: ignore mipmap setting for cubemap before we implements it
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@ -1583,6 +1583,21 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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PicaToGL::TextureMinFilterMode(min_filter, mip_filter));
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}
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// TODO(wwylele): remove this block once mipmap for cube is implemented
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bool new_supress_mipmap_for_cube =
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config.type == Pica::TexturingRegs::TextureConfig::TextureCube;
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if (supress_mipmap_for_cube != new_supress_mipmap_for_cube) {
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supress_mipmap_for_cube = new_supress_mipmap_for_cube;
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if (new_supress_mipmap_for_cube) {
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// HACK: use mag filter converter for min filter because they are the same anyway
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
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PicaToGL::TextureMagFilterMode(min_filter));
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} else {
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
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PicaToGL::TextureMinFilterMode(min_filter, mip_filter));
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}
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}
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if (wrap_s != config.wrap_s) {
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wrap_s = config.wrap_s;
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glSamplerParameteri(s, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(wrap_s));
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@ -76,6 +76,9 @@ private:
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u32 lod_min;
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u32 lod_max;
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s32 lod_bias;
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// TODO(wwylele): remove this once mipmap for cube is implemented
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bool supress_mipmap_for_cube = false;
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};
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/// Structure that the hardware rendered vertices are composed of
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