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GPU: Updated horizontal sync line counter to use framebuffer height.
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@ -252,17 +252,18 @@ template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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/// Update hardware
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void Update() {
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void Update() {
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auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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u64 current_ticks = Core::g_app_core->GetTicks();
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u64 current_ticks = Core::g_app_core->GetTicks();
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// Synchronize line...
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// Synchronize line...
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if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks / 400) {
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if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks / framebuffer_top.height) {
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
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g_cur_line++;
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g_cur_line++;
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g_last_ticks = current_ticks;
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g_last_ticks = current_ticks;
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}
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}
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// Synchronize frame...
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// Synchronize frame...
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if (g_cur_line >= 400) {
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if (g_cur_line >= framebuffer_top.height) {
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g_cur_line = 0;
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g_cur_line = 0;
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
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VideoCore::g_renderer->SwapBuffers();
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VideoCore::g_renderer->SwapBuffers();
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