Merge pull request #4914 from vitor-k/windows-coffee

Fix to Windows sleep issues
This commit is contained in:
James Rowe 2019-09-03 14:25:58 -06:00 committed by GitHub
commit 8c2a33553a
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2 changed files with 24 additions and 0 deletions

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@ -18,6 +18,9 @@
#ifdef __APPLE__ #ifdef __APPLE__
#include <unistd.h> // for chdir #include <unistd.h> // for chdir
#endif #endif
#ifdef _WIN32
#include <windows.h>
#endif
#include "citra_qt/aboutdialog.h" #include "citra_qt/aboutdialog.h"
#include "citra_qt/applets/mii_selector.h" #include "citra_qt/applets/mii_selector.h"
#include "citra_qt/applets/swkbd.h" #include "citra_qt/applets/swkbd.h"
@ -709,6 +712,18 @@ void GMainWindow::OnOpenUpdater() {
updater->LaunchUI(); updater->LaunchUI();
} }
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#endif
}
bool GMainWindow::LoadROM(const QString& filename) { bool GMainWindow::LoadROM(const QString& filename) {
// Shutdown previous session if the emu thread is still active... // Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr) if (emu_thread != nullptr)
@ -899,6 +914,8 @@ void GMainWindow::ShutdownGame() {
return; return;
} }
AllowOSSleep();
discord_rpc->Pause(); discord_rpc->Pause();
OnStopRecordingPlayback(); OnStopRecordingPlayback();
emu_thread->RequestStop(); emu_thread->RequestStop();
@ -1216,6 +1233,8 @@ void GMainWindow::OnStartGame() {
movie_record_path.clear(); movie_record_path.clear();
} }
PreventOSSleep();
emu_thread->SetRunning(true); emu_thread->SetRunning(true);
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
qRegisterMetaType<std::string>("std::string"); qRegisterMetaType<std::string>("std::string");
@ -1243,6 +1262,8 @@ void GMainWindow::OnPauseGame() {
ui.action_Pause->setEnabled(false); ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true); ui.action_Stop->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(false); ui.action_Capture_Screenshot->setEnabled(false);
AllowOSSleep();
} }
void GMainWindow::OnStopGame() { void GMainWindow::OnStopGame() {

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@ -104,6 +104,9 @@ private:
void ConnectWidgetEvents(); void ConnectWidgetEvents();
void ConnectMenuEvents(); void ConnectMenuEvents();
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename); bool LoadROM(const QString& filename);
void BootGame(const QString& filename); void BootGame(const QString& filename);
void ShutdownGame(); void ShutdownGame();