citra_qt: use enum classes for the settings

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zhupengfei 2018-10-12 22:30:08 +08:00
parent 90f9d32f13
commit 8ecd31db41
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GPG Key ID: DD129E108BD09378
4 changed files with 66 additions and 45 deletions

View File

@ -220,26 +220,23 @@ void Config::ReadValues() {
qt_config->endGroup(); qt_config->endGroup();
qt_config->beginGroup("GameList"); qt_config->beginGroup("GameList");
UISettings::values.game_list_icon_size = ReadSetting("iconSize", 2).toInt(); int icon_size = ReadSetting("iconSize", 2).toInt();
if (UISettings::values.game_list_icon_size < 0 || UISettings::values.game_list_icon_size > 2) { if (icon_size < 0 || icon_size > 2) {
LOG_ERROR(Config, "Invalid value for game_list_icon_size: {}", icon_size = 2;
UISettings::values.game_list_icon_size);
UISettings::values.game_list_icon_size = 2;
} }
UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
UISettings::values.game_list_row_1 = ReadSetting("row1", 2).toInt(); int row_1 = ReadSetting("row1", 2).toInt();
if (UISettings::values.game_list_row_1 < 0 || UISettings::values.game_list_row_1 > 3) { if (row_1 < 0 || row_1 > 3) {
LOG_ERROR(Config, "Invalid value for game_list_row_1: {}", row_1 = 2;
UISettings::values.game_list_row_1);
UISettings::values.game_list_row_1 = 2;
} }
UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
UISettings::values.game_list_row_2 = ReadSetting("row2", 0).toInt(); int row_2 = ReadSetting("row2", 0).toInt();
if (UISettings::values.game_list_row_2 < -1 || UISettings::values.game_list_row_2 > 3) { if (row_2 < -1 || row_2 > 3) {
LOG_ERROR(Config, "Invalid value for game_list_row_2: {}", row_2 = 0;
UISettings::values.game_list_row_2);
UISettings::values.game_list_row_2 = 0;
} }
UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool(); UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
qt_config->endGroup(); qt_config->endGroup();
@ -474,9 +471,9 @@ void Config::SaveValues() {
qt_config->endGroup(); qt_config->endGroup();
qt_config->beginGroup("GameList"); qt_config->beginGroup("GameList");
WriteSetting("iconSize", UISettings::values.game_list_icon_size, 2); WriteSetting("iconSize", static_cast<int>(UISettings::values.game_list_icon_size), 2);
WriteSetting("row1", UISettings::values.game_list_row_1, 2); WriteSetting("row1", static_cast<int>(UISettings::values.game_list_row_1), 2);
WriteSetting("row2", UISettings::values.game_list_row_2, 0); WriteSetting("row2", static_cast<int>(UISettings::values.game_list_row_2), 0);
WriteSetting("hideNoIcon", UISettings::values.game_list_hide_no_icon, false); WriteSetting("hideNoIcon", UISettings::values.game_list_hide_no_icon, false);
qt_config->endGroup(); qt_config->endGroup();

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@ -40,18 +40,23 @@ void ConfigureUi::setConfiguration() {
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->language_combobox->setCurrentIndex( ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(UISettings::values.language)); ui->language_combobox->findData(UISettings::values.language));
ui->icon_size_combobox->setCurrentIndex(UISettings::values.game_list_icon_size); ui->icon_size_combobox->setCurrentIndex(
ui->row_1_text_combobox->setCurrentIndex(UISettings::values.game_list_row_1); static_cast<int>(UISettings::values.game_list_icon_size));
ui->row_2_text_combobox->setCurrentIndex(UISettings::values.game_list_row_2 + 1); ui->row_1_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_1));
ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) +
1);
ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon); ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
} }
void ConfigureUi::applyConfiguration() { void ConfigureUi::applyConfiguration() {
UISettings::values.theme = UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString(); ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
UISettings::values.game_list_icon_size = ui->icon_size_combobox->currentIndex(); UISettings::values.game_list_icon_size =
UISettings::values.game_list_row_1 = ui->row_1_text_combobox->currentIndex(); static_cast<UISettings::GameListIconSize>(ui->icon_size_combobox->currentIndex());
UISettings::values.game_list_row_2 = ui->row_2_text_combobox->currentIndex() - 1; UISettings::values.game_list_row_1 =
static_cast<UISettings::GameListText>(ui->row_1_text_combobox->currentIndex());
UISettings::values.game_list_row_2 =
static_cast<UISettings::GameListText>(ui->row_2_text_combobox->currentIndex() - 1);
UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked(); UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
} }

View File

@ -124,6 +124,13 @@ public:
} }
}; };
/// Game list icon sizes (in px)
static const std::unordered_map<UISettings::GameListIconSize, int> IconSizes{
{UISettings::GameListIconSize::NoIcon, 0},
{UISettings::GameListIconSize::SmallIcon, 24},
{UISettings::GameListIconSize::LargeIcon, 48},
};
/** /**
* A specialization of GameListItem for path values. * A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation * This class ensures that for every full path value it holds, a correct string representation
@ -145,16 +152,17 @@ public:
setData(qulonglong(program_id), ProgramIdRole); setData(qulonglong(program_id), ProgramIdRole);
setData(qulonglong(extdata_id), ExtdataIdRole); setData(qulonglong(extdata_id), ExtdataIdRole);
if (!UISettings::values.game_list_icon_size) { if (UISettings::values.game_list_icon_size == UISettings::GameListIconSize::NoIcon) {
// Do not display icons // Do not display icons
setData(QPixmap(), Qt::DecorationRole); setData(QPixmap(), Qt::DecorationRole);
} }
bool large = UISettings::values.game_list_icon_size == 2; bool large =
UISettings::values.game_list_icon_size == UISettings::GameListIconSize::LargeIcon;
if (!Loader::IsValidSMDH(smdh_data)) { if (!Loader::IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon // SMDH is not valid, set a default icon
if (UISettings::values.game_list_icon_size) if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
setData(GetDefaultIcon(large), Qt::DecorationRole); setData(GetDefaultIcon(large), Qt::DecorationRole);
return; return;
} }
@ -163,7 +171,7 @@ public:
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH // Get icon from SMDH
if (UISettings::values.game_list_icon_size) if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole); setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole);
// Get title from SMDH // Get title from SMDH
@ -181,19 +189,19 @@ public:
Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename, Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
&extension); &extension);
const std::array<QString, 4> display_texts{{ const std::unordered_map<UISettings::GameListText, QString> display_texts{
QString::fromStdString(filename + extension), // file name {UISettings::GameListText::FileName, QString::fromStdString(filename + extension)},
data(FullPathRole).toString(), // full path {UISettings::GameListText::FullPath, data(FullPathRole).toString()},
data(TitleRole).toString(), // title name {UISettings::GameListText::TitleName, data(TitleRole).toString()},
QString::fromStdString( {UISettings::GameListText::TitleID,
fmt::format("{:016X}", data(ProgramIdRole).toULongLong())), // title id QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))},
}}; };
const QString& row1 = display_texts.at(UISettings::values.game_list_row_1); const QString& row1 = display_texts.at(UISettings::values.game_list_row_1);
QString row2; QString row2;
int row_2_id = UISettings::values.game_list_row_2; auto row_2_id = UISettings::values.game_list_row_2;
if (row_2_id != -1) { if (row_2_id != UISettings::GameListText::NoText) {
row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id); row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
} }
return row1 + row2; return row1 + row2;
@ -324,9 +332,7 @@ public:
UISettings::GameDir* game_dir = &directory; UISettings::GameDir* game_dir = &directory;
setData(QVariant::fromValue(game_dir), GameDirRole); setData(QVariant::fromValue(game_dir), GameDirRole);
constexpr std::array<int, 3> icon_sizes{{0, 24, 48}}; int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
int icon_size = icon_sizes[UISettings::values.game_list_icon_size];
switch (dir_type) { switch (dir_type) {
case GameListItemType::InstalledDir: case GameListItemType::InstalledDir:
setData(QIcon::fromTheme("sd_card").pixmap(icon_size), Qt::DecorationRole); setData(QIcon::fromTheme("sd_card").pixmap(icon_size), Qt::DecorationRole);
@ -357,8 +363,7 @@ public:
explicit GameListAddDir() { explicit GameListAddDir() {
setData(type(), TypeRole); setData(type(), TypeRole);
constexpr std::array<int, 3> icon_sizes{{0, 24, 48}}; int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
int icon_size = icon_sizes[UISettings::values.game_list_icon_size];
setData(QIcon::fromTheme("plus").pixmap(icon_size), Qt::DecorationRole); setData(QIcon::fromTheme("plus").pixmap(icon_size), Qt::DecorationRole);
setData("Add New Game Directory", Qt::DisplayRole); setData("Add New Game Directory", Qt::DisplayRole);
} }

View File

@ -31,6 +31,20 @@ struct GameDir {
}; };
}; };
enum class GameListIconSize {
NoIcon, ///< Do not display icons
SmallIcon, ///< Display a small (24x24) icon
LargeIcon, ///< Display a large (48x48) icon
};
enum class GameListText {
NoText = -1, ///< No text
FileName, ///< Display the file name of the entry
FullPath, ///< Display the full path of the entry
TitleName, ///< Display the name of the title
TitleID, ///< Display the title ID
};
struct Values { struct Values {
QByteArray geometry; QByteArray geometry;
QByteArray state; QByteArray state;
@ -59,9 +73,9 @@ struct Values {
bool enable_discord_presence; bool enable_discord_presence;
// Game List // Game List
int game_list_icon_size; GameListIconSize game_list_icon_size;
int game_list_row_1; GameListText game_list_row_1;
int game_list_row_2; GameListText game_list_row_2;
bool game_list_hide_no_icon; bool game_list_hide_no_icon;
QString roms_path; QString roms_path;