GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.

This commit is contained in:
Subv 2015-07-19 14:09:23 -05:00
parent ef828a1cdd
commit a694caeee0

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@ -816,12 +816,16 @@ void RasterizerOpenGL::ReloadColorBuffer() {
} }
void RasterizerOpenGL::ReloadDepthBuffer() { void RasterizerOpenGL::ReloadDepthBuffer() {
// TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil PAddr depth_buffer_addr = Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress());
if (depth_buffer == nullptr) { if (depth_buffer_addr == 0)
return;
// TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
u8* depth_buffer = Memory::GetPhysicalPointer(depth_buffer_addr);
if (depth_buffer == nullptr)
return; return;
}
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format); u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);