From b5bc05738c4f03fd80e50b94ad33583c8a226ccb Mon Sep 17 00:00:00 2001 From: James Rowe Date: Sat, 7 Sep 2019 15:23:35 -0600 Subject: [PATCH] Add settings for disk shader cache --- src/citra_qt/configuration/config.cpp | 2 ++ src/core/settings.cpp | 1 + src/core/settings.h | 1 + 3 files changed, 4 insertions(+) diff --git a/src/citra_qt/configuration/config.cpp b/src/citra_qt/configuration/config.cpp index 6bf3b8171..e94d2dec0 100644 --- a/src/citra_qt/configuration/config.cpp +++ b/src/citra_qt/configuration/config.cpp @@ -239,6 +239,7 @@ void Config::ReadUtilityValues() { Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool(); Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool(); Settings::values.preload_textures = ReadSetting("preload_textures", false).toBool(); + Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", false).toBool(); qt_config->endGroup(); } @@ -713,6 +714,7 @@ void Config::SaveUtilityValues() { WriteSetting("dump_textures", Settings::values.dump_textures, false); WriteSetting("custom_textures", Settings::values.custom_textures, false); WriteSetting("preload_textures", Settings::values.preload_textures, false); + WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, false); qt_config->endGroup(); } diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 81a6d7db6..164ffaf73 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -28,6 +28,7 @@ void Apply() { VideoCore::g_shader_jit_enabled = values.use_shader_jit; VideoCore::g_hw_shader_enabled = values.use_hw_shader; VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul; + VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache; if (VideoCore::g_renderer) { VideoCore::g_renderer->UpdateCurrentFramebufferLayout(); diff --git a/src/core/settings.h b/src/core/settings.h index d7d351a4c..42f123933 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -141,6 +141,7 @@ struct Values { bool use_gles; bool use_hw_renderer; bool use_hw_shader; + bool use_disk_shader_cache; bool shaders_accurate_mul; bool use_shader_jit; u16 resolution_factor;