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gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
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@ -307,9 +307,9 @@ static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsign
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AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
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out += ";\n";
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out += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " +
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std::to_string(stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " +
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std::to_string(stage.GetAlphaMultiplier()) + ".0, 1.0));\n";
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out += "g_last_tex_env_out = vec4("
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"clamp(color_output_" + index_name + " * " + std::to_string(stage.GetColorMultiplier()) + ".0, 0.0, 1.0),"
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"clamp(alpha_output_" + index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + ".0, 0.0, 1.0));\n";
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}
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if (config.TevStageUpdatesCombinerBufferColor(index))
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