Merge pull request #3617 from BreadFish64/multiple-game-dirs

QT: Add support for multiple game directories
This commit is contained in:
James Rowe 2018-06-17 21:04:24 -06:00 committed by GitHub
commit c39dee1569
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GPG Key ID: 4AEE18F83AFDEB23
27 changed files with 646 additions and 177 deletions

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@ -12,6 +12,18 @@
<file alias="16x16/lock.png">icons/16x16/lock.png</file> <file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
<file alias="48x48/plus.png">icons/48x48/plus.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="256x256/citra.png">icons/256x256/citra.png</file> <file alias="256x256/citra.png">icons/256x256/citra.png</file>
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
</qresource> </qresource>
</RCC> </RCC>

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@ -1,10 +1,13 @@
[Icon Theme] [Icon Theme]
Name=default Name=default
Comment=default theme Comment=default theme
Directories=16x16,256x256 Directories=16x16,48x48,256x256
[16x16] [16x16]
Size=16 Size=16
[48x48]
Size=48
[256x256] [256x256]
Size=256 Size=256

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@ -2,10 +2,13 @@
Name=qdarkstyle Name=qdarkstyle
Comment=dark theme Comment=dark theme
Inherits=default Inherits=default
Directories=16x16,256x256 Directories=16x16,48x48,256x256
[16x16] [16x16]
Size=16 Size=16
[48x48]
Size=48
[256x256] [256x256]
Size=256 Size=256

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@ -2,6 +2,12 @@
<qresource prefix="icons/qdarkstyle"> <qresource prefix="icons/qdarkstyle">
<file alias="index.theme">icons/index.theme</file> <file alias="index.theme">icons/index.theme</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file> <file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
<file alias="48x48/plus.png">icons/48x48/plus.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
</qresource> </qresource>
<qresource prefix="qss_icons"> <qresource prefix="qss_icons">
<file>rc/up_arrow_disabled.png</file> <file>rc/up_arrow_disabled.png</file>

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@ -207,8 +207,34 @@ void Config::ReadValues() {
qt_config->beginGroup("Paths"); qt_config->beginGroup("Paths");
UISettings::values.roms_path = qt_config->value("romsPath").toString(); UISettings::values.roms_path = qt_config->value("romsPath").toString();
UISettings::values.symbols_path = qt_config->value("symbolsPath").toString(); UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString(); UISettings::values.game_dir_deprecated = qt_config->value("gameListRootDir", ".").toString();
UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool(); UISettings::values.game_dir_deprecated_deepscan =
qt_config->value("gameListDeepScan", false).toBool();
int size = qt_config->beginReadArray("gamedirs");
for (int i = 0; i < size; ++i) {
qt_config->setArrayIndex(i);
UISettings::GameDir game_dir;
game_dir.path = qt_config->value("path").toString();
game_dir.deep_scan = qt_config->value("deep_scan", false).toBool();
game_dir.expanded = qt_config->value("expanded", true).toBool();
UISettings::values.game_dirs.append(game_dir);
}
qt_config->endArray();
// create NAND and SD card directories if empty, these are not removable through the UI, also
// carries over old game list settings if present
if (UISettings::values.game_dirs.isEmpty()) {
UISettings::GameDir game_dir;
game_dir.path = "INSTALLED";
game_dir.expanded = true;
UISettings::values.game_dirs.append(game_dir);
game_dir.path = "SYSTEM";
UISettings::values.game_dirs.append(game_dir);
if (UISettings::values.game_dir_deprecated != ".") {
game_dir.path = UISettings::values.game_dir_deprecated;
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
UISettings::values.game_dirs.append(game_dir);
}
}
UISettings::values.recent_files = qt_config->value("recentFiles").toStringList(); UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
UISettings::values.language = qt_config->value("language", "").toString(); UISettings::values.language = qt_config->value("language", "").toString();
qt_config->endGroup(); qt_config->endGroup();
@ -386,8 +412,15 @@ void Config::SaveValues() {
qt_config->beginGroup("Paths"); qt_config->beginGroup("Paths");
qt_config->setValue("romsPath", UISettings::values.roms_path); qt_config->setValue("romsPath", UISettings::values.roms_path);
qt_config->setValue("symbolsPath", UISettings::values.symbols_path); qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
qt_config->setValue("gameListRootDir", UISettings::values.gamedir); qt_config->beginWriteArray("gamedirs");
qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan); for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
qt_config->setArrayIndex(i);
const auto& game_dir = UISettings::values.game_dirs.at(i);
qt_config->setValue("path", game_dir.path);
qt_config->setValue("deep_scan", game_dir.deep_scan);
qt_config->setValue("expanded", game_dir.expanded);
}
qt_config->endArray();
qt_config->setValue("recentFiles", UISettings::values.recent_files); qt_config->setValue("recentFiles", UISettings::values.recent_files);
qt_config->setValue("language", UISettings::values.language); qt_config->setValue("language", UISettings::values.language);
qt_config->endGroup(); qt_config->endGroup();

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@ -44,7 +44,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ConfigureGeneral::~ConfigureGeneral() {} ConfigureGeneral::~ConfigureGeneral() {}
void ConfigureGeneral::setConfiguration() { void ConfigureGeneral::setConfiguration() {
ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit); ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit);
@ -60,7 +59,6 @@ void ConfigureGeneral::setConfiguration() {
} }
void ConfigureGeneral::applyConfiguration() { void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.theme = UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString(); ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();

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@ -7,7 +7,7 @@
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>345</width> <width>345</width>
<height>493</height> <height>504</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -31,13 +31,6 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="toggle_deepscan">
<property name="text">
<string>Search sub-directories for games</string>
</property>
</widget>
</item>
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_2"> <layout class="QHBoxLayout" name="horizontalLayout_2">
<item> <item>

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@ -43,7 +43,6 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
return QObject::eventFilter(obj, event); return QObject::eventFilter(obj, event);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event); QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
int rowCount = gamelist->tree_view->model()->rowCount();
QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
// If the searchfield's text hasn't changed special function keys get checked // If the searchfield's text hasn't changed special function keys get checked
@ -65,19 +64,9 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
// If there is only one result launch this game // If there is only one result launch this game
case Qt::Key_Return: case Qt::Key_Return:
case Qt::Key_Enter: { case Qt::Key_Enter: {
QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view); if (gamelist->search_field->visible == 1) {
QModelIndex root_index = item_model->invisibleRootItem()->index(); QString file_path = gamelist->getLastFilterResultItem();
QStandardItem* child_file;
QString file_path;
int resultCount = 0;
for (int i = 0; i < rowCount; ++i) {
if (!gamelist->tree_view->isRowHidden(i, root_index)) {
++resultCount;
child_file = gamelist->item_model->item(i, 0);
file_path = child_file->data(GameListItemPath::FullPathRole).toString();
}
}
if (resultCount == 1) {
// To avoid loading error dialog loops while confirming them using enter // To avoid loading error dialog loops while confirming them using enter
// Also users usually want to run a diffrent game after closing one // Also users usually want to run a diffrent game after closing one
gamelist->search_field->edit_filter->setText(""); gamelist->search_field->edit_filter->setText("");
@ -97,6 +86,9 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
} }
void GameList::SearchField::setFilterResult(int visible, int total) { void GameList::SearchField::setFilterResult(int visible, int total) {
this->visible = visible;
this->total = total;
QString result_of_text = tr("of"); QString result_of_text = tr("of");
QString result_text; QString result_text;
if (total == 1) { if (total == 1) {
@ -108,6 +100,25 @@ void GameList::SearchField::setFilterResult(int visible, int total) {
QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text)); QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
} }
QString GameList::getLastFilterResultItem() {
QStandardItem* folder;
QStandardItem* child;
QString file_path;
int folderCount = item_model->rowCount();
for (int i = 0; i < folderCount; ++i) {
folder = item_model->item(i, 0);
QModelIndex folder_index = folder->index();
int childrenCount = folder->rowCount();
for (int j = 0; j < childrenCount; ++j) {
if (!tree_view->isRowHidden(j, folder_index)) {
child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString();
}
}
}
return file_path;
}
void GameList::SearchField::clear() { void GameList::SearchField::clear() {
edit_filter->setText(""); edit_filter->setText("");
} }
@ -161,45 +172,91 @@ bool GameList::containsAllWords(QString haystack, QString userinput) {
[haystack](QString s) { return haystack.contains(s); }); [haystack](QString s) { return haystack.contains(s); });
} }
// Syncs the expanded state of Game Directories with settings to persist across sessions
void GameList::onItemExpanded(const QModelIndex& item) {
GameListItemType type = item.data(GameListItem::TypeRole).value<GameListItemType>();
if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir ||
type == GameListItemType::SystemDir)
item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
tree_view->isExpanded(item);
}
// Event in order to filter the gamelist after editing the searchfield // Event in order to filter the gamelist after editing the searchfield
void GameList::onTextChanged(const QString& newText) { void GameList::onTextChanged(const QString& newText) {
int rowCount = tree_view->model()->rowCount(); int folderCount = tree_view->model()->rowCount();
QString edit_filter_text = newText.toLower(); QString edit_filter_text = newText.toLower();
QStandardItem* folder;
QStandardItem* child;
int childrenTotal = 0;
QModelIndex root_index = item_model->invisibleRootItem()->index(); QModelIndex root_index = item_model->invisibleRootItem()->index();
// If the searchfield is empty every item is visible // If the searchfield is empty every item is visible
// Otherwise the filter gets applied // Otherwise the filter gets applied
if (edit_filter_text.isEmpty()) { if (edit_filter_text.isEmpty()) {
for (int i = 0; i < rowCount; ++i) { for (int i = 0; i < folderCount; ++i) {
tree_view->setRowHidden(i, root_index, false); folder = item_model->item(i, 0);
QModelIndex folder_index = folder->index();
int childrenCount = folder->rowCount();
for (int j = 0; j < childrenCount; ++j) {
++childrenTotal;
tree_view->setRowHidden(j, folder_index, false);
}
} }
search_field->setFilterResult(rowCount, rowCount); search_field->setFilterResult(childrenTotal, childrenTotal);
} else { } else {
QStandardItem* child_file;
QString file_path, file_name, file_title, file_programmid; QString file_path, file_name, file_title, file_programmid;
int result_count = 0; int result_count = 0;
for (int i = 0; i < rowCount; ++i) { for (int i = 0; i < folderCount; ++i) {
child_file = item_model->item(i, 0); folder = item_model->item(i, 0);
file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower(); QModelIndex folder_index = folder->index();
file_name = file_path.mid(file_path.lastIndexOf("/") + 1); int childrenCount = folder->rowCount();
file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower(); for (int j = 0; j < childrenCount; ++j) {
file_programmid = ++childrenTotal;
child_file->data(GameListItemPath::ProgramIdRole).toString().toLower(); child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString().toLower();
file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
file_title = child->data(GameListItemPath::TitleRole).toString().toLower();
file_programmid = child->data(GameListItemPath::ProgramIdRole).toString().toLower();
// Only items which filename in combination with its title contains all words // Only items which filename in combination with its title contains all words
// that are in the searchfield will be visible in the gamelist // that are in the searchfield will be visible in the gamelist
// The search is case insensitive because of toLower() // The search is case insensitive because of toLower()
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
// multiple conversions of edit_filter_text for each game in the gamelist // multiple conversions of edit_filter_text for each game in the gamelist
if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) || if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) { (file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
tree_view->setRowHidden(i, root_index, false); tree_view->setRowHidden(j, folder_index, false);
++result_count; ++result_count;
} else { } else {
tree_view->setRowHidden(i, root_index, true); tree_view->setRowHidden(j, folder_index, true);
}
search_field->setFilterResult(result_count, childrenTotal);
} }
search_field->setFilterResult(result_count, rowCount); }
}
}
void GameList::onUpdateThemedIcons() {
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = item_model->invisibleRootItem()->child(i);
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::InstalledDir:
child->setData(QIcon::fromTheme("sd_card").pixmap(48), Qt::DecorationRole);
break;
case GameListItemType::SystemDir:
child->setData(QIcon::fromTheme("chip").pixmap(48), Qt::DecorationRole);
break;
case GameListItemType::CustomDir: {
const UISettings::GameDir* game_dir =
child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
child->setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole);
break;
}
case GameListItemType::AddDir:
child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole);
break;
} }
} }
} }
@ -235,12 +292,16 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, "Region"); item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, "Region");
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type"); item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size"); item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
item_model->setSortRole(GameListItemPath::TitleRole);
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded);
connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded);
// We must register all custom types with the Qt Automoc system so that we are able to use it // We must register all custom types with the Qt Automoc system so that we are able to use
// with signals/slots. In this case, QList falls under the umbrells of custom types. // it with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0); layout->setContentsMargins(0, 0, 0, 0);
@ -268,27 +329,57 @@ void GameList::clearFilter() {
search_field->clear(); search_field->clear();
} }
void GameList::AddEntry(const QList<QStandardItem*>& entry_items) { void GameList::AddDirEntry(GameListDir* entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items); item_model->invisibleRootItem()->appendRow(entry_items);
tree_view->setExpanded(
entry_items->index(),
entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded);
}
void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
parent->appendRow(entry_items);
} }
void GameList::ValidateEntry(const QModelIndex& item) { void GameList::ValidateEntry(const QModelIndex& item) {
// We don't care about the individual QStandardItem that was selected, but its row. auto selected = item.sibling(item.row(), 0);
int row = item_model->itemFromIndex(item)->row();
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
if (file_path.isEmpty()) switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
return; case GameListItemType::Game: {
std::string std_file_path(file_path.toStdString()); QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) if (file_path.isEmpty())
return; return;
// Users usually want to run a diffrent game after closing one QFileInfo file_info(file_path);
search_field->clear(); if (!file_info.exists() || file_info.isDir())
emit GameChosen(file_path); return;
// Users usually want to run a different game after closing one
search_field->clear();
emit GameChosen(file_path);
break;
}
case GameListItemType::AddDir:
emit AddDirectory();
break;
}
}
bool GameList::isEmpty() {
for (int i = 0; i < item_model->rowCount(); i++) {
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
GameListItemType type = static_cast<GameListItemType>(child->type());
if (!child->hasChildren() &&
(type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) {
item_model->invisibleRootItem()->removeRow(child->row());
i--;
};
}
return !item_model->invisibleRootItem()->hasChildren();
} }
void GameList::DonePopulating(QStringList watch_list) { void GameList::DonePopulating(QStringList watch_list) {
emit ShowList(!isEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
// Clear out the old directories to watch for changes and add the new ones // Clear out the old directories to watch for changes and add the new ones
auto watch_dirs = watcher->directories(); auto watch_dirs = watcher->directories();
if (!watch_dirs.isEmpty()) { if (!watch_dirs.isEmpty()) {
@ -305,9 +396,16 @@ void GameList::DonePopulating(QStringList watch_list) {
QCoreApplication::processEvents(); QCoreApplication::processEvents();
} }
tree_view->setEnabled(true); tree_view->setEnabled(true);
int rowCount = tree_view->model()->rowCount(); int folderCount = tree_view->model()->rowCount();
search_field->setFilterResult(rowCount, rowCount); int childrenTotal = 0;
if (rowCount > 0) { for (int i = 0; i < folderCount; ++i) {
int childrenCount = item_model->item(i, 0)->rowCount();
for (int j = 0; j < childrenCount; ++j) {
++childrenTotal;
}
}
search_field->setFilterResult(childrenTotal, childrenTotal);
if (childrenTotal > 0) {
search_field->setFocus(); search_field->setFocus();
} }
} }
@ -317,12 +415,25 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
if (!item.isValid()) if (!item.isValid())
return; return;
int row = item_model->itemFromIndex(item)->row(); auto selected = item.sibling(item.row(), 0);
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
QMenu context_menu; QMenu context_menu;
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game:
AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong());
break;
case GameListItemType::CustomDir:
AddPermDirPopup(context_menu, selected);
AddCustomDirPopup(context_menu, selected);
break;
case GameListItemType::InstalledDir:
case GameListItemType::SystemDir:
AddPermDirPopup(context_menu, selected);
break;
}
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_application_location = context_menu.addAction(tr("Open Application Location")); QAction* open_application_location = context_menu.addAction(tr("Open Application Location"));
QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location")); QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location"));
@ -341,16 +452,81 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
}); });
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end()); navigate_to_gamedb_entry->setVisible(it != compatibility_list.end());
connect(open_save_location, &QAction::triggered, connect(open_save_location, &QAction::triggered, [this, program_id] {
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA); }); emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA);
connect(open_application_location, &QAction::triggered, });
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::APPLICATION); }); connect(open_application_location, &QAction::triggered, [this, program_id] {
connect(open_update_location, &QAction::triggered, emit OpenFolderRequested(program_id, GameListOpenTarget::APPLICATION);
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA); }); });
connect(navigate_to_gamedb_entry, &QAction::triggered, connect(open_update_location, &QAction::triggered, [this, program_id] {
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); }); emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA);
});
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
});
};
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir =
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
deep_scan->setCheckable(true);
deep_scan->setChecked(game_dir.deep_scan);
connect(deep_scan, &QAction::triggered, [this, &game_dir] {
game_dir.deep_scan = !game_dir.deep_scan;
PopulateAsync(UISettings::values.game_dirs);
});
connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] {
UISettings::values.game_dirs.removeOne(game_dir);
item_model->invisibleRootItem()->removeRow(selected.row());
});
}
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir =
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
int row = selected.row();
move_up->setEnabled(row > 0);
move_down->setEnabled(row < item_model->rowCount() - 2);
connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
// find the indices of the items in settings and swap them
UISettings::values.game_dirs.swap(
UISettings::values.game_dirs.indexOf(game_dir),
UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() - 1, 0)
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>()));
// move the treeview items
QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row - 1, item);
tree_view->setExpanded(selected, game_dir.expanded);
});
connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
// find the indices of the items in settings and swap them
UISettings::values.game_dirs.swap(
UISettings::values.game_dirs.indexOf(game_dir),
UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() + 1, 0)
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>()));
// move the treeview items
QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item);
tree_view->setExpanded(selected, game_dir.expanded);
});
connect(open_directory_location, &QAction::triggered,
[this, game_dir] { emit OpenDirectory(game_dir.path); });
} }
void GameList::LoadCompatibilityList() { void GameList::LoadCompatibilityList() {
@ -399,27 +575,23 @@ QStandardItemModel* GameList::GetModel() const {
return item_model; return item_model;
} }
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { void GameList::PopulateAsync(QList<UISettings::GameDir>& game_dirs) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
NGLOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
search_field->setFilterResult(0, 0);
return;
}
tree_view->setEnabled(false); tree_view->setEnabled(false);
// Delete any rows that might already exist if we're repopulating // Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount()); item_model->removeRows(0, item_model->rowCount());
search_field->clear();
emit ShouldCancelWorker(); emit ShouldCancelWorker();
GameListWorker* worker = new GameListWorker(dir_path, deep_scan, compatibility_list); GameListWorker* worker = new GameListWorker(game_dirs, compatibility_list);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
Qt::QueuedConnection);
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating, connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
Qt::QueuedConnection); Qt::QueuedConnection);
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
// without delay. // cancel without delay.
connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel, connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
Qt::DirectConnection); Qt::DirectConnection);
@ -451,16 +623,17 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
} }
void GameList::RefreshGameDirectory() { void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) { if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear(); PopulateAsync(UISettings::values.game_dirs);
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
} }
} }
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) { void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory, GameListDir* parent_dir) {
const std::string& virtual_name) -> bool { const auto callback = [this, recursion, parent_dir](unsigned* num_entries_out,
const std::string& directory,
const std::string& virtual_name) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name; std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing) if (stop_processing)
@ -510,17 +683,20 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
if (it != compatibility_list.end()) if (it != compatibility_list.end())
compatibility = it->second.first; compatibility = it->second.first;
emit EntryReady({ emit EntryReady(
new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id), {
new GameListItemCompat(compatibility), new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
new GameListItemRegion(smdh), new GameListItemCompat(compatibility),
new GameListItem( new GameListItemRegion(smdh),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), new GameListItem(
new GameListItemSize(FileUtil::GetSize(physical_name)), QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
}); new GameListItemSize(FileUtil::GetSize(physical_name)),
},
parent_dir);
} else if (is_dir && recursion > 0) { } else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name)); watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1); AddFstEntriesToGameList(physical_name, recursion - 1, parent_dir);
} }
return true; return true;
@ -531,27 +707,33 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
void GameListWorker::run() { void GameListWorker::run() {
stop_processing = false; stop_processing = false;
watch_list.append(dir_path); for (UISettings::GameDir& game_dir : game_dirs) {
watch_list.append(QString::fromStdString( if (game_dir.path == "INSTALLED") {
std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) + QString path = QString(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
"Nintendo " "Nintendo "
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000")); "3DS/00000000000000000000000000000000/"
watch_list.append(QString::fromStdString( "00000000000000000000000000000000/title/00040000";
std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) + watch_list.append(path);
"Nintendo " GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/0004000e")); emit DirEntryReady({game_list_dir});
watch_list.append( AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
QString::fromStdString(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) + } else if (game_dir.path == "SYSTEM") {
"00000000000000000000000000000000/title/00040010")); QString path = QString(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0); "00000000000000000000000000000000/title/00040010";
AddFstEntriesToGameList( watch_list.append(path);
std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) + GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
"Nintendo " emit DirEntryReady({game_list_dir});
"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000", AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
2); "00000000000000000000000000000000/title/00040010",
AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) + 2, game_list_dir);
"00000000000000000000000000000000/title/00040010", } else {
2); watch_list.append(game_dir.path);
GameListDir* game_list_dir = new GameListDir(game_dir);
emit DirEntryReady({game_list_dir});
AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
game_list_dir);
}
};
emit Finished(watch_list); emit Finished(watch_list);
} }
@ -559,3 +741,37 @@ void GameListWorker::Cancel() {
this->disconnect(); this->disconnect();
stop_processing = true; stop_processing = true;
} }
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
this->main_window = parent;
connect(main_window, &GMainWindow::UpdateThemedIcons, this,
&GameListPlaceholder::onUpdateThemedIcons);
layout = new QVBoxLayout;
image = new QLabel;
text = new QLabel;
layout->setAlignment(Qt::AlignCenter);
image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200));
text->setText(tr("Double-click to add a new folder to the game list "));
QFont font = text->font();
font.setPointSize(20);
text->setFont(font);
text->setAlignment(Qt::AlignHCenter);
image->setAlignment(Qt::AlignHCenter);
layout->addWidget(image);
layout->addWidget(text);
setLayout(layout);
}
GameListPlaceholder::~GameListPlaceholder() = default;
void GameListPlaceholder::onUpdateThemedIcons() {
image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200));
}
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
emit GameListPlaceholder::AddDirectory();
}

View File

@ -8,13 +8,17 @@
#include <QString> #include <QString>
#include <QWidget> #include <QWidget>
#include "common/common_types.h" #include "common/common_types.h"
#include "ui_settings.h"
class GameListWorker; class GameListWorker;
class GameListDir;
class GMainWindow; class GMainWindow;
class QFileSystemWatcher; class QFileSystemWatcher;
class QHBoxLayout; class QHBoxLayout;
class QLabel; class QLabel;
class QLineEdit; class QLineEdit;
template <typename>
class QList;
class QModelIndex; class QModelIndex;
class QStandardItem; class QStandardItem;
class QStandardItemModel; class QStandardItemModel;
@ -39,10 +43,14 @@ public:
class SearchField : public QWidget { class SearchField : public QWidget {
public: public:
explicit SearchField(GameList* parent = nullptr);
void setFilterResult(int visible, int total); void setFilterResult(int visible, int total);
void clear(); void clear();
void setFocus(); void setFocus();
explicit SearchField(GameList* parent = nullptr);
int visible;
int total;
private: private:
class KeyReleaseEater : public QObject { class KeyReleaseEater : public QObject {
@ -67,12 +75,14 @@ public:
explicit GameList(GMainWindow* parent = nullptr); explicit GameList(GMainWindow* parent = nullptr);
~GameList() override; ~GameList() override;
QString getLastFilterResultItem();
void clearFilter(); void clearFilter();
void setFilterFocus(); void setFilterFocus();
void setFilterVisible(bool visibility); void setFilterVisible(bool visibility);
bool isEmpty();
void LoadCompatibilityList(); void LoadCompatibilityList();
void PopulateAsync(const QString& dir_path, bool deep_scan); void PopulateAsync(QList<UISettings::GameDir>& game_dirs);
void SaveInterfaceLayout(); void SaveInterfaceLayout();
void LoadInterfaceLayout(); void LoadInterfaceLayout();
@ -88,20 +98,30 @@ signals:
void NavigateToGamedbEntryRequested( void NavigateToGamedbEntryRequested(
u64 program_id, u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list); std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
void OpenDirectory(QString directory);
void AddDirectory();
void ShowList(bool show);
private slots: private slots:
void onItemExpanded(const QModelIndex& item);
void onTextChanged(const QString& newText); void onTextChanged(const QString& newText);
void onFilterCloseClicked(); void onFilterCloseClicked();
void onUpdateThemedIcons();
private: private:
void AddEntry(const QList<QStandardItem*>& entry_items); void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void ValidateEntry(const QModelIndex& item); void ValidateEntry(const QModelIndex& item);
void DonePopulating(QStringList watch_list); void DonePopulating(QStringList watch_list);
void PopupContextMenu(const QPoint& menu_location);
void RefreshGameDirectory(); void RefreshGameDirectory();
bool containsAllWords(QString haystack, QString userinput); bool containsAllWords(QString haystack, QString userinput);
void PopupContextMenu(const QPoint& menu_location);
void AddGamePopup(QMenu& context_menu, u64 program_id);
void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
SearchField* search_field; SearchField* search_field;
GMainWindow* main_window = nullptr; GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr; QVBoxLayout* layout = nullptr;
@ -113,3 +133,25 @@ private:
}; };
Q_DECLARE_METATYPE(GameListOpenTarget); Q_DECLARE_METATYPE(GameListOpenTarget);
class GameListPlaceholder : public QWidget {
Q_OBJECT
public:
explicit GameListPlaceholder(GMainWindow* parent = nullptr);
~GameListPlaceholder();
signals:
void AddDirectory();
private slots:
void onUpdateThemedIcons();
protected:
void mouseDoubleClickEvent(QMouseEvent* event) override;
private:
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QLabel* image = nullptr;
QLabel* text = nullptr;
};

View File

@ -8,18 +8,30 @@
#include <map> #include <map>
#include <unordered_map> #include <unordered_map>
#include <QCoreApplication> #include <QCoreApplication>
#include <QFileInfo>
#include <QImage> #include <QImage>
#include <QObject> #include <QObject>
#include <QPainter> #include <QPainter>
#include <QRunnable> #include <QRunnable>
#include <QStandardItem> #include <QStandardItem>
#include <QString> #include <QString>
#include "citra_qt/ui_settings.h"
#include "citra_qt/util/util.h" #include "citra_qt/util/util.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/loader/smdh.h" #include "core/loader/smdh.h"
enum class GameListItemType {
Game = QStandardItem::UserType + 1,
CustomDir = QStandardItem::UserType + 2,
InstalledDir = QStandardItem::UserType + 3,
SystemDir = QStandardItem::UserType + 4,
AddDir = QStandardItem::UserType + 5
};
Q_DECLARE_METATYPE(GameListItemType);
/** /**
* Gets the game icon from SMDH data. * Gets the game icon from SMDH data.
* @param smdh SMDH data * @param smdh SMDH data
@ -126,8 +138,13 @@ const static inline std::map<QString, CompatStatus> status_data = {
class GameListItem : public QStandardItem { class GameListItem : public QStandardItem {
public: public:
// used to access type from item index
static const int TypeRole = Qt::UserRole + 1;
static const int SortRole = Qt::UserRole + 2;
GameListItem() : QStandardItem() {} GameListItem() : QStandardItem() {}
GameListItem(const QString& string) : QStandardItem(string) {} GameListItem(const QString& string) : QStandardItem(string) {
setData(string, SortRole);
}
virtual ~GameListItem() override {} virtual ~GameListItem() override {}
}; };
@ -139,13 +156,14 @@ public:
*/ */
class GameListItemPath : public GameListItem { class GameListItemPath : public GameListItem {
public: public:
static const int FullPathRole = Qt::UserRole + 1; static const int TitleRole = SortRole;
static const int TitleRole = Qt::UserRole + 2; static const int FullPathRole = SortRole + 1;
static const int ProgramIdRole = Qt::UserRole + 3; static const int ProgramIdRole = SortRole + 2;
GameListItemPath() : GameListItem() {} GameListItemPath() : GameListItem() {}
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
: GameListItem() { : GameListItem() {
setData(type(), TypeRole);
setData(game_path, FullPathRole); setData(game_path, FullPathRole);
setData(qulonglong(program_id), ProgramIdRole); setData(qulonglong(program_id), ProgramIdRole);
@ -166,6 +184,10 @@ public:
TitleRole); TitleRole);
} }
int type() const override {
return static_cast<int>(GameListItemType::Game);
}
QVariant data(int role) const override { QVariant data(int role) const override {
if (role == Qt::DisplayRole) { if (role == Qt::DisplayRole) {
std::string path, filename, extension; std::string path, filename, extension;
@ -202,9 +224,12 @@ public:
class GameListItemCompat : public GameListItem { class GameListItemCompat : public GameListItem {
public: public:
static const int CompatNumberRole = Qt::UserRole + 1; static const int CompatNumberRole = SortRole;
GameListItemCompat() = default; GameListItemCompat() = default;
explicit GameListItemCompat(const QString compatiblity) { explicit GameListItemCompat(const QString compatiblity) {
setData(type(), TypeRole);
auto iterator = status_data.find(compatiblity); auto iterator = status_data.find(compatiblity);
if (iterator == status_data.end()) { if (iterator == status_data.end()) {
NGLOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString()); NGLOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
@ -217,6 +242,10 @@ public:
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
} }
int type() const override {
return static_cast<int>(GameListItemType::Game);
}
bool operator<(const QStandardItem& other) const override { bool operator<(const QStandardItem& other) const override {
return data(CompatNumberRole) < other.data(CompatNumberRole); return data(CompatNumberRole) < other.data(CompatNumberRole);
} }
@ -226,6 +255,8 @@ class GameListItemRegion : public GameListItem {
public: public:
GameListItemRegion() = default; GameListItemRegion() = default;
explicit GameListItemRegion(const std::vector<u8>& smdh_data) { explicit GameListItemRegion(const std::vector<u8>& smdh_data) {
setData(type(), TypeRole);
if (!Loader::IsValidSMDH(smdh_data)) { if (!Loader::IsValidSMDH(smdh_data)) {
setText(QObject::tr("Invalid region")); setText(QObject::tr("Invalid region"));
return; return;
@ -235,6 +266,11 @@ public:
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
setText(GetRegionFromSMDH(smdh)); setText(GetRegionFromSMDH(smdh));
setData(GetRegionFromSMDH(smdh), SortRole);
}
int type() const override {
return static_cast<int>(GameListItemType::Game);
} }
}; };
@ -245,10 +281,11 @@ public:
*/ */
class GameListItemSize : public GameListItem { class GameListItemSize : public GameListItem {
public: public:
static const int SizeRole = Qt::UserRole + 1; static const int SizeRole = SortRole;
GameListItemSize() : GameListItem() {} GameListItemSize() : GameListItem() {}
GameListItemSize(const qulonglong size_bytes) : GameListItem() { GameListItemSize(const qulonglong size_bytes) : GameListItem() {
setData(type(), TypeRole);
setData(size_bytes, SizeRole); setData(size_bytes, SizeRole);
} }
@ -264,6 +301,10 @@ public:
} }
} }
int type() const override {
return static_cast<int>(GameListItemType::Game);
}
/** /**
* This operator is, in practice, only used by the TreeView sorting systems. * This operator is, in practice, only used by the TreeView sorting systems.
* Override it so that it will correctly sort by numerical value instead of by string * Override it so that it will correctly sort by numerical value instead of by string
@ -274,6 +315,55 @@ public:
} }
}; };
class GameListDir : public GameListItem {
public:
static const int GameDirRole = Qt::UserRole + 2;
explicit GameListDir(UISettings::GameDir& directory,
GameListItemType dir_type = GameListItemType::CustomDir)
: dir_type{dir_type} {
setData(type(), TypeRole);
UISettings::GameDir* game_dir = &directory;
setData(QVariant::fromValue(game_dir), GameDirRole);
switch (dir_type) {
case GameListItemType::InstalledDir:
setData(QIcon::fromTheme("sd_card").pixmap(48), Qt::DecorationRole);
setData("Installed Titles", Qt::DisplayRole);
break;
case GameListItemType::SystemDir:
setData(QIcon::fromTheme("chip").pixmap(48), Qt::DecorationRole);
setData("System Titles", Qt::DisplayRole);
break;
case GameListItemType::CustomDir:
QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole);
setData(game_dir->path, Qt::DisplayRole);
break;
};
};
int type() const override {
return static_cast<int>(dir_type);
}
private:
GameListItemType dir_type;
};
class GameListAddDir : public GameListItem {
public:
explicit GameListAddDir() {
setData(type(), TypeRole);
setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole);
setData("Add New Game Directory", Qt::DisplayRole);
}
int type() const override {
return static_cast<int>(GameListItemType::AddDir);
}
};
/** /**
* Asynchronous worker object for populating the game list. * Asynchronous worker object for populating the game list.
* Communicates with other threads through Qt's signal/slot system. * Communicates with other threads through Qt's signal/slot system.
@ -282,11 +372,10 @@ class GameListWorker : public QObject, public QRunnable {
Q_OBJECT Q_OBJECT
public: public:
GameListWorker( explicit GameListWorker(
QString dir_path, bool deep_scan, QList<UISettings::GameDir>& game_dirs,
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
: QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan), : QObject(), QRunnable(), game_dirs(game_dirs), compatibility_list(compatibility_list) {}
compatibility_list(compatibility_list) {}
public slots: public slots:
/// Starts the processing of directory tree information. /// Starts the processing of directory tree information.
@ -298,22 +387,24 @@ signals:
/** /**
* The `EntryReady` signal is emitted once an entry has been prepared and is ready * The `EntryReady` signal is emitted once an entry has been prepared and is ready
* to be added to the game list. * to be added to the game list.
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry. * @param entry_items a list with `QStandardItem`s that make up the columns of the new
* entry.
*/ */
void EntryReady(QList<QStandardItem*> entry_items); void DirEntryReady(GameListDir* entry_items);
void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
/** /**
* After the worker has traversed the game directory looking for entries, this signal is emmited * After the worker has traversed the game directory looking for entries, this signal is
* with a list of folders that should be watched for changes as well. * emitted with a list of folders that should be watched for changes as well.
*/ */
void Finished(QStringList watch_list); void Finished(QStringList watch_list);
private: private:
QStringList watch_list; QStringList watch_list;
QString dir_path;
bool deep_scan;
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list; const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
QList<UISettings::GameDir>& game_dirs;
std::atomic_bool stop_processing; std::atomic_bool stop_processing;
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0); void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
GameListDir* parent_dir);
}; };

View File

@ -143,7 +143,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
show(); show();
game_list->LoadCompatibilityList(); game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.game_dirs);
// Show one-time "callout" messages to the user // Show one-time "callout" messages to the user
ShowCallouts(); ShowCallouts();
@ -177,6 +177,10 @@ void GMainWindow::InitializeWidgets() {
game_list = new GameList(this); game_list = new GameList(this);
ui.horizontalLayout->addWidget(game_list); ui.horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
ui.horizontalLayout->addWidget(game_list_placeholder);
game_list_placeholder->setVisible(false);
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui.action_Leave_Room, multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui.action_Leave_Room,
ui.action_Show_Room); ui.action_Show_Room);
multiplayer_state->setVisible(false); multiplayer_state->setVisible(false);
@ -415,9 +419,14 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() { void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry); &GMainWindow::OnGameListNavigateToGamedbEntry);
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
&GMainWindow::OnGameListAddDirectory);
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
connect(this, &GMainWindow::EmulationStarting, render_window, connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting); &GRenderWindow::OnEmulationStarting);
@ -435,8 +444,6 @@ void GMainWindow::ConnectMenuEvents() {
// File // File
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui.action_Install_CIA, &QAction::triggered, this, &GMainWindow::OnMenuInstallCIA); connect(ui.action_Install_CIA, &QAction::triggered, this, &GMainWindow::OnMenuInstallCIA);
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
// Emulation // Emulation
@ -688,6 +695,7 @@ void GMainWindow::BootGame(const QString& filename) {
registersWidget->OnDebugModeEntered(); registersWidget->OnDebugModeEntered();
if (ui.action_Single_Window_Mode->isChecked()) { if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide(); game_list->hide();
game_list_placeholder->hide();
} }
status_bar_update_timer.start(2000); status_bar_update_timer.start(2000);
@ -729,7 +737,10 @@ void GMainWindow::ShutdownGame() {
ui.action_Stop->setEnabled(false); ui.action_Stop->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false); ui.action_Report_Compatibility->setEnabled(false);
render_window->hide(); render_window->hide();
game_list->show(); if (game_list->isEmpty())
game_list_placeholder->show();
else
game_list->show();
game_list->setFilterFocus(); game_list->setFilterFocus();
// Disable status bar updates // Disable status bar updates
@ -844,6 +855,48 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(
QDesktopServices::openUrl(QUrl("https://citra-emu.org/game/" + directory)); QDesktopServices::openUrl(QUrl("https://citra-emu.org/game/" + directory));
} }
void GMainWindow::OnGameListOpenDirectory(QString directory) {
QString path;
if (directory == "INSTALLED") {
path =
QString::fromStdString(FileUtil::GetUserPath(D_SDMC_IDX).c_str() +
std::string("Nintendo "
"3DS/00000000000000000000000000000000/"
"00000000000000000000000000000000/title/00040000"));
} else if (directory == "SYSTEM") {
path =
QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX).c_str() +
std::string("00000000000000000000000000000000/title/00040010"));
} else {
path = directory;
}
if (!QFileInfo::exists(path)) {
QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
return;
}
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
}
void GMainWindow::OnGameListAddDirectory() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (dir_path.isEmpty())
return;
UISettings::GameDir game_dir{dir_path, false, true};
if (!UISettings::values.game_dirs.contains(game_dir)) {
UISettings::values.game_dirs.append(game_dir);
game_list->PopulateAsync(UISettings::values.game_dirs);
} else {
NGLOG_WARNING(Frontend, "Selected directory is already in the game list");
}
}
void GMainWindow::OnGameListShowList(bool show) {
if (emulation_running && ui.action_Single_Window_Mode->isChecked())
return;
game_list->setVisible(show);
game_list_placeholder->setVisible(!show);
};
void GMainWindow::OnMenuLoadFile() { void GMainWindow::OnMenuLoadFile() {
QString extensions; QString extensions;
for (const auto& piece : game_list->supported_file_extensions) for (const auto& piece : game_list->supported_file_extensions)
@ -861,14 +914,6 @@ void GMainWindow::OnMenuLoadFile() {
} }
} }
void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
UISettings::values.gamedir = dir_path;
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
}
}
void GMainWindow::OnMenuInstallCIA() { void GMainWindow::OnMenuInstallCIA() {
QStringList filepaths = QFileDialog::getOpenFileNames( QStringList filepaths = QFileDialog::getOpenFileNames(
this, tr("Load Files"), UISettings::values.roms_path, this, tr("Load Files"), UISettings::values.roms_path,
@ -1105,6 +1150,7 @@ void GMainWindow::OnConfigure() {
if (result == QDialog::Accepted) { if (result == QDialog::Accepted) {
configureDialog.applyConfiguration(); configureDialog.applyConfiguration();
UpdateUITheme(); UpdateUITheme();
emit UpdateThemedIcons();
SyncMenuUISettings(); SyncMenuUISettings();
config->Save(); config->Save();
} }
@ -1324,7 +1370,6 @@ void GMainWindow::UpdateUITheme() {
QIcon::setThemeName(":/icons/default"); QIcon::setThemeName(":/icons/default");
} }
QIcon::setThemeSearchPaths(theme_paths); QIcon::setThemeSearchPaths(theme_paths);
emit UpdateThemedIcons();
} }
void GMainWindow::LoadTranslation() { void GMainWindow::LoadTranslation() {

View File

@ -20,6 +20,7 @@ class ClickableLabel;
class EmuThread; class EmuThread;
class GameList; class GameList;
enum class GameListOpenTarget; enum class GameListOpenTarget;
class GameListPlaceholder;
class GImageInfo; class GImageInfo;
class GPUCommandListWidget; class GPUCommandListWidget;
class GPUCommandStreamWidget; class GPUCommandStreamWidget;
@ -148,13 +149,14 @@ private slots:
void OnGameListNavigateToGamedbEntry( void OnGameListNavigateToGamedbEntry(
u64 program_id, u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list); std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
void OnGameListOpenDirectory(QString path);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);
void OnMenuLoadFile(); void OnMenuLoadFile();
void OnMenuInstallCIA(); void OnMenuInstallCIA();
void OnUpdateProgress(size_t written, size_t total); void OnUpdateProgress(size_t written, size_t total);
void OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath); void OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath);
void OnCIAInstallFinished(); void OnCIAInstallFinished();
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
void OnMenuRecentFile(); void OnMenuRecentFile();
void OnConfigure(); void OnConfigure();
void OnToggleFilterBar(); void OnToggleFilterBar();
@ -184,6 +186,8 @@ private:
GRenderWindow* render_window; GRenderWindow* render_window;
GameListPlaceholder* game_list_placeholder;
// Status bar elements // Status bar elements
QProgressBar* progress_bar = nullptr; QProgressBar* progress_bar = nullptr;
QLabel* message_label = nullptr; QLabel* message_label = nullptr;

View File

@ -60,7 +60,6 @@
<addaction name="action_Load_File"/> <addaction name="action_Load_File"/>
<addaction name="action_Install_CIA"/> <addaction name="action_Install_CIA"/>
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="action_Select_Game_List_Root"/>
<addaction name="menu_recent_files"/> <addaction name="menu_recent_files"/>
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="action_Exit"/> <addaction name="action_Exit"/>

View File

@ -25,7 +25,7 @@
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list, HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session) std::shared_ptr<Core::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session), game_list(list) { ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
ui->setupUi(this); ui->setupUi(this);
// set up validation for all of the fields // set up validation for all of the fields
@ -35,6 +35,15 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort)); ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
// Create a proxy to the game list to display the list of preferred games // Create a proxy to the game list to display the list of preferred games
game_list = new QStandardItemModel;
for (int i = 0; i < list->rowCount(); i++) {
auto parent = list->item(i, 0);
for (int j = 0; j < parent->rowCount(); j++) {
game_list->appendRow(parent->child(j)->clone());
}
}
proxy = new ComboBoxProxyModel; proxy = new ComboBoxProxyModel;
proxy->setSourceModel(game_list); proxy->setSourceModel(game_list);
proxy->sort(0, Qt::AscendingOrder); proxy->sort(0, Qt::AscendingOrder);
@ -152,8 +161,7 @@ QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
} }
bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const { bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
// TODO(jroweboy): Sort by game title not filename auto leftData = left.data(GameListItemPath::TitleRole).toString();
auto leftData = left.data(Qt::DisplayRole).toString(); auto rightData = right.data(GameListItemPath::TitleRole).toString();
auto rightData = right.data(Qt::DisplayRole).toString();
return leftData.compare(rightData) < 0; return leftData.compare(rightData) < 0;
} }

View File

@ -7,6 +7,7 @@
#include <array> #include <array>
#include <vector> #include <vector>
#include <QByteArray> #include <QByteArray>
#include <QMetaType>
#include <QString> #include <QString>
#include <QStringList> #include <QStringList>
@ -19,6 +20,18 @@ static const std::array<std::pair<QString, QString>, 2> themes = {
{std::make_pair(QString("Default"), QString("default")), {std::make_pair(QString("Default"), QString("default")),
std::make_pair(QString("Dark"), QString("qdarkstyle"))}}; std::make_pair(QString("Dark"), QString("qdarkstyle"))}};
struct GameDir {
QString path;
bool deep_scan;
bool expanded;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
};
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
};
};
struct Values { struct Values {
QByteArray geometry; QByteArray geometry;
QByteArray state; QByteArray state;
@ -45,8 +58,9 @@ struct Values {
QString roms_path; QString roms_path;
QString symbols_path; QString symbols_path;
QString gamedir; QString game_dir_deprecated;
bool gamedir_deepscan; bool game_dir_deprecated_deepscan;
QList<UISettings::GameDir> game_dirs;
QStringList recent_files; QStringList recent_files;
QString language; QString language;
@ -74,3 +88,5 @@ struct Values {
extern Values values; extern Values values;
} // namespace UISettings } // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);