diff --git a/src/video_core/shader/generator/glsl_shader_gen.cpp b/src/video_core/shader/generator/glsl_shader_gen.cpp index 82c0486d0..c91d63131 100644 --- a/src/video_core/shader/generator/glsl_shader_gen.cpp +++ b/src/video_core/shader/generator/glsl_shader_gen.cpp @@ -40,7 +40,7 @@ layout (binding = 1, std140) uniform vs_data { vec4 clip_coef; }; -const vec2 EPSILON_Z = vec2(0.00000001f, -1.00001f); +const vec2 EPSILON_Z = vec2(0.000001f, -1.00001f); vec4 SanitizeVertex(vec4 vtx_pos) { float ndc_z = vtx_pos.z / vtx_pos.w;