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Reenable AAC FFMPEG decoding
Simple cut/paste issue where initialized is only set to true when the emulation attempts to init the Binary Pipe, but we used it to test if the FFMPEG decoder was valid and disabled it if it wasn't. Just return the value of have_ffmpeg_dl instead so when dynamic loading is added it'll still work.
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@ -13,7 +13,7 @@ public:
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~Impl();
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~Impl();
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std::optional<BinaryResponse> ProcessRequest(const BinaryRequest& request);
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std::optional<BinaryResponse> ProcessRequest(const BinaryRequest& request);
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bool IsValid() const {
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bool IsValid() const {
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return initalized;
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return have_ffmpeg_dl;
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}
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}
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private:
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private:
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