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Kernel/Threads: Don't immediately switch to the new main thread when loading a new process.
This is necessary for loading multiple processes at the same time. The main thread will be automatically scheduled when necessary once the scheduler runs.
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@ -478,8 +478,6 @@ void Thread::BoostPriority(s32 priority) {
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}
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}
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SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
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SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
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DEBUG_ASSERT(!GetCurrentThread());
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// Initialize new "main" thread
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// Initialize new "main" thread
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auto thread_res = Thread::Create("main", entry_point, priority, 0, THREADPROCESSORID_0,
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auto thread_res = Thread::Create("main", entry_point, priority, 0, THREADPROCESSORID_0,
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Memory::HEAP_VADDR_END);
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Memory::HEAP_VADDR_END);
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@ -489,9 +487,7 @@ SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
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thread->context.fpscr =
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thread->context.fpscr =
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FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010
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FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010
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// Run new "main" thread
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// Note: The newly created thread will be run when the scheduler fires.
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SwitchContext(thread.get());
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return thread;
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return thread;
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}
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}
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