mirror of
https://github.com/citra-mirror/citra.git
synced 2024-08-19 18:13:21 +02:00
shader: Remove unused 'state' argument from 'Setup' function.
This commit is contained in:
parent
a5a74eb121
commit
ffcf7ecee9
@ -140,7 +140,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||||||
immediate_attribute_id = 0;
|
immediate_attribute_id = 0;
|
||||||
|
|
||||||
Shader::UnitState<false> shader_unit;
|
Shader::UnitState<false> shader_unit;
|
||||||
Shader::Setup(shader_unit);
|
Shader::Setup();
|
||||||
|
|
||||||
if (g_debug_context)
|
if (g_debug_context)
|
||||||
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
|
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
|
||||||
@ -300,7 +300,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||||||
vertex_cache_ids.fill(-1);
|
vertex_cache_ids.fill(-1);
|
||||||
|
|
||||||
Shader::UnitState<false> shader_unit;
|
Shader::UnitState<false> shader_unit;
|
||||||
Shader::Setup(shader_unit);
|
Shader::Setup();
|
||||||
|
|
||||||
for (unsigned int index = 0; index < regs.num_vertices; ++index)
|
for (unsigned int index = 0; index < regs.num_vertices; ++index)
|
||||||
{
|
{
|
||||||
|
@ -32,7 +32,7 @@ static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map;
|
|||||||
static const JitCompiler* jit_shader;
|
static const JitCompiler* jit_shader;
|
||||||
#endif // ARCHITECTURE_x86_64
|
#endif // ARCHITECTURE_x86_64
|
||||||
|
|
||||||
void Setup(UnitState<false>& state) {
|
void Setup() {
|
||||||
#ifdef ARCHITECTURE_x86_64
|
#ifdef ARCHITECTURE_x86_64
|
||||||
if (VideoCore::g_shader_jit_enabled) {
|
if (VideoCore::g_shader_jit_enabled) {
|
||||||
u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
|
u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
|
||||||
|
@ -339,9 +339,8 @@ struct UnitState {
|
|||||||
/**
|
/**
|
||||||
* Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
|
* Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
|
||||||
* vertex, which would happen within the `Run` function).
|
* vertex, which would happen within the `Run` function).
|
||||||
* @param state Shader unit state, must be setup per shader and per shader unit
|
|
||||||
*/
|
*/
|
||||||
void Setup(UnitState<false>& state);
|
void Setup();
|
||||||
|
|
||||||
/// Performs any cleanup when the emulator is shutdown
|
/// Performs any cleanup when the emulator is shutdown
|
||||||
void Shutdown();
|
void Shutdown();
|
||||||
|
Loading…
Reference in New Issue
Block a user