// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/common_types.h" #include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_state.h" class OGLTexture : private NonCopyable { public: OGLTexture() = default; OGLTexture(OGLTexture&& o) : handle(std::exchange(o.handle, 0)) {} ~OGLTexture() { Release(); } OGLTexture& operator=(OGLTexture&& o) { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create() { if (handle != 0) return; glGenTextures(1, &handle); } /// Deletes the internal OpenGL resource void Release() { if (handle == 0) return; glDeleteTextures(1, &handle); OpenGLState::GetCurState().ResetTexture(handle).Apply(); handle = 0; } GLuint handle = 0; }; class OGLSampler : private NonCopyable { public: OGLSampler() = default; OGLSampler(OGLSampler&& o) : handle(std::exchange(o.handle, 0)) {} ~OGLSampler() { Release(); } OGLSampler& operator=(OGLSampler&& o) { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create() { if (handle != 0) return; glGenSamplers(1, &handle); } /// Deletes the internal OpenGL resource void Release() { if (handle == 0) return; glDeleteSamplers(1, &handle); OpenGLState::GetCurState().ResetSampler(handle).Apply(); handle = 0; } GLuint handle = 0; }; class OGLShader : private NonCopyable { public: OGLShader() = default; OGLShader(OGLShader&& o) : handle(std::exchange(o.handle, 0)) {} ~OGLShader() { Release(); } OGLShader& operator=(OGLShader&& o) { Release(); handle = std::exchange(o.handle, 0); return *this; } void Create(const char* source, GLenum type) { if (handle != 0) return; if (source == nullptr) return; handle = GLShader::LoadShader(source, type); } void Release() { if (handle == 0) return; glDeleteShader(handle); handle = 0; } GLuint handle = 0; }; class OGLProgram : private NonCopyable { public: OGLProgram() = default; OGLProgram(OGLProgram&& o) : handle(std::exchange(o.handle, 0)) {} ~OGLProgram() { Release(); } OGLProgram& operator=(OGLProgram&& o) { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new program from given shader objects void Create(bool separable_program, const std::vector& shaders) { if (handle != 0) return; handle = GLShader::LoadProgram(separable_program, shaders); } /// Creates a new program from given shader soruce code void Create(const char* vert_shader, const char* frag_shader) { OGLShader vert, frag; vert.Create(vert_shader, GL_VERTEX_SHADER); frag.Create(frag_shader, GL_FRAGMENT_SHADER); Create(false, {vert.handle, frag.handle}); } /// Deletes the internal OpenGL resource void Release() { if (handle == 0) return; glDeleteProgram(handle); OpenGLState::GetCurState().ResetProgram(handle).Apply(); handle = 0; } GLuint handle = 0; }; class OGLBuffer : private NonCopyable { public: OGLBuffer() = default; OGLBuffer(OGLBuffer&& o) : handle(std::exchange(o.handle, 0)) {} ~OGLBuffer() { Release(); } OGLBuffer& operator=(OGLBuffer&& o) { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create() { if (handle != 0) return; glGenBuffers(1, &handle); } /// Deletes the internal OpenGL resource void Release() { if (handle == 0) return; glDeleteBuffers(1, &handle); OpenGLState::GetCurState().ResetBuffer(handle).Apply(); handle = 0; } GLuint handle = 0; }; class OGLSync : private NonCopyable { public: OGLSync() = default; OGLSync(OGLSync&& o) : handle(std::exchange(o.handle, nullptr)) {} ~OGLSync() { Release(); } OGLSync& operator=(OGLSync&& o) { Release(); handle = std::exchange(o.handle, nullptr); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create() { if (handle != 0) return; handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } /// Deletes the internal OpenGL resource void Release() { if (handle == 0) return; glDeleteSync(handle); handle = 0; } GLsync handle = 0; }; class OGLVertexArray : private NonCopyable { public: OGLVertexArray() = default; OGLVertexArray(OGLVertexArray&& o) : handle(std::exchange(o.handle, 0)) {} ~OGLVertexArray() { Release(); } OGLVertexArray& operator=(OGLVertexArray&& o) { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create() { if (handle != 0) return; glGenVertexArrays(1, &handle); } /// Deletes the internal OpenGL resource void Release() { if (handle == 0) return; glDeleteVertexArrays(1, &handle); OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); handle = 0; } GLuint handle = 0; }; class OGLFramebuffer : private NonCopyable { public: OGLFramebuffer() = default; OGLFramebuffer(OGLFramebuffer&& o) : handle(std::exchange(o.handle, 0)) {} ~OGLFramebuffer() { Release(); } OGLFramebuffer& operator=(OGLFramebuffer&& o) { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create() { if (handle != 0) return; glGenFramebuffers(1, &handle); } /// Deletes the internal OpenGL resource void Release() { if (handle == 0) return; glDeleteFramebuffers(1, &handle); OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); handle = 0; } GLuint handle = 0; };