// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/logging/log.h" #include "video_core/primitive_assembly.h" #include "video_core/regs_pipeline.h" #include "video_core/shader/shader.h" namespace Pica { template PrimitiveAssembler::PrimitiveAssembler(PipelineRegs::TriangleTopology topology) : topology(topology), buffer_index(0) {} template void PrimitiveAssembler::SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler) { switch (topology) { case PipelineRegs::TriangleTopology::List: case PipelineRegs::TriangleTopology::Shader: if (buffer_index < 2) { buffer[buffer_index++] = vtx; } else { buffer_index = 0; if (topology == PipelineRegs::TriangleTopology::Shader && winding) { triangle_handler(buffer[1], buffer[0], vtx); winding = false; } else { triangle_handler(buffer[0], buffer[1], vtx); } } break; case PipelineRegs::TriangleTopology::Strip: case PipelineRegs::TriangleTopology::Fan: if (strip_ready) triangle_handler(buffer[0], buffer[1], vtx); buffer[buffer_index] = vtx; strip_ready |= (buffer_index == 1); if (topology == PipelineRegs::TriangleTopology::Strip) buffer_index = !buffer_index; else if (topology == PipelineRegs::TriangleTopology::Fan) buffer_index = 1; break; default: LOG_ERROR(HW_GPU, "Unknown triangle topology {:x}:", (int)topology); break; } } template void PrimitiveAssembler::SetWinding() { winding = true; } template void PrimitiveAssembler::Reset() { buffer_index = 0; strip_ready = false; winding = false; } template void PrimitiveAssembler::Reconfigure(PipelineRegs::TriangleTopology topology) { Reset(); this->topology = topology; } template bool PrimitiveAssembler::IsEmpty() const { return buffer_index == 0 && strip_ready == false; } template PipelineRegs::TriangleTopology PrimitiveAssembler::GetTopology() const { return topology; } // explicitly instantiate use cases template struct PrimitiveAssembler; } // namespace Pica