# SPDX-FileCopyrightText: 2020 yuzu Emulator Project # SPDX-License-Identifier: GPL-2.0-or-later set(SOURCE_FILE ${CMAKE_ARGV3}) set(HEADER_FILE ${CMAKE_ARGV4}) set(INPUT_FILE ${CMAKE_ARGV5}) get_filename_component(CONTENTS_NAME ${SOURCE_FILE} NAME) string(REPLACE "." "_" CONTENTS_NAME ${CONTENTS_NAME}) string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME) FILE(READ ${SOURCE_FILE} line_contents) # Replace double quotes with single quotes, # as double quotes will be used to wrap the lines STRING(REGEX REPLACE "\"" "'" line_contents "${line_contents}") # CMake separates list elements with semicolons, but semicolons # are used extensively in the shader code. # Replace with a temporary marker, to be reverted later. STRING(REGEX REPLACE ";" "{{SEMICOLON}}" line_contents "${line_contents}") # Make every line an individual element in the CMake list. STRING(REGEX REPLACE "\n" ";" line_contents "${line_contents}") # Build the shader string, wrapping each line in double quotes. foreach(line IN LISTS line_contents) string(CONCAT CONTENTS "${CONTENTS}" \"${line}\\n\"\n) endforeach() # Revert the original semicolons in the source. STRING(REGEX REPLACE "{{SEMICOLON}}" ";" CONTENTS "${CONTENTS}") get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY) make_directory(${OUTPUT_DIR}) configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY)