// Copyright 2023 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. //? #version 430 core layout(location = 0) in vec2 frag_tex_coord; layout(location = 0) out vec4 color; layout(binding = 0) uniform sampler2D color_texture; layout(binding = 1) uniform sampler2D color_texture_r; uniform vec4 o_resolution; uniform int reverse_interlaced; void main() { float screen_row = o_resolution.x * frag_tex_coord.x; if (int(screen_row) % 2 == reverse_interlaced) color = texture(color_texture, frag_tex_coord); else color = texture(color_texture_r, frag_tex_coord); }