// Copyright 2023 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. //? #version 430 core layout(location = 0) out vec2 tex_coord; #ifdef VULKAN #define gl_VertexID gl_VertexIndex #endif const vec2 vertices[4] = vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0)); void main() { gl_Position = vec4(vertices[gl_VertexID], 0.0, 1.0); tex_coord = (vertices[gl_VertexID] + 1.0) / 2.0; }