// Copyright 2022 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #version 450 core #extension GL_ARB_shader_stencil_export : require layout(binding = 0) uniform sampler2D depth_tex; layout(binding = 1) uniform usampler2D stencil_tex; layout(location = 0) in vec2 texcoord; void main() { gl_FragDepth = textureLod(depth_tex, texcoord, 0).r; gl_FragStencilRefARB = int(textureLod(stencil_tex, texcoord, 0).r); }