// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/assert.h" #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" #include "common/vector_math.h" namespace Pica { struct LightingRegs { enum class LightingSampler { Distribution0 = 0, Distribution1 = 1, Fresnel = 3, ReflectBlue = 4, ReflectGreen = 5, ReflectRed = 6, SpotlightAttenuation = 8, DistanceAttenuation = 16, }; static constexpr u32 NumLightingSampler = 24; static LightingSampler SpotlightAttenuationSampler(u32 index) { return static_cast( static_cast(LightingSampler::SpotlightAttenuation) + index); } static LightingSampler DistanceAttenuationSampler(u32 index) { return static_cast(static_cast(LightingSampler::DistanceAttenuation) + index); } /** * Pica fragment lighting supports using different LUTs for each lighting component: Reflectance * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor, * and spotlight attenuation. Furthermore, which LUTs are used for each channel (or whether a * channel is enabled at all) is specified by various pre-defined lighting configurations. With * configurations that require more LUTs, more cycles are required on HW to perform lighting * computations. */ enum class LightingConfig : u32 { Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight Config1 = 1, ///< Reflect Red, Fresnel, Spotlight Config2 = 2, ///< Reflect Red, Distribution 0/1 Config3 = 3, ///< Distribution 0/1, Fresnel Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration }; /// Factor used to scale the output of a lighting LUT enum class LightingScale : u32 { Scale1 = 0, ///< Scale is 1x Scale2 = 1, ///< Scale is 2x Scale4 = 2, ///< Scale is 4x Scale8 = 3, ///< Scale is 8x Scale1_4 = 6, ///< Scale is 0.25x Scale1_2 = 7, ///< Scale is 0.5x }; enum class LightingLutInput : u32 { NH = 0, // Cosine of the angle between the normal and half-angle vectors VH = 1, // Cosine of the angle between the view and half-angle vectors NV = 2, // Cosine of the angle between the normal and the view vector LN = 3, // Cosine of the angle between the light and the normal vectors SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors CP = 5, // Cosine of the angle between the tangent and projection of half-angle vectors }; enum class LightingBumpMode : u32 { None = 0, NormalMap = 1, TangentMap = 2, }; union LightColor { BitField<0, 10, u32> b; BitField<10, 10, u32> g; BitField<20, 10, u32> r; Common::Vec3f ToVec3f() const { // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color // component return Common::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f); } }; /// Returns true if the specified lighting sampler is supported by the current Pica lighting /// configuration static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) { switch (sampler) { case LightingSampler::Distribution0: return (config != LightingConfig::Config1); case LightingSampler::Distribution1: return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && (config != LightingConfig::Config5); case LightingSampler::SpotlightAttenuation: return (config != LightingConfig::Config2) && (config != LightingConfig::Config3); case LightingSampler::Fresnel: return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && (config != LightingConfig::Config4); case LightingSampler::ReflectRed: return (config != LightingConfig::Config3); case LightingSampler::ReflectGreen: case LightingSampler::ReflectBlue: return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || (config == LightingConfig::Config7); default: UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, " "sampler should be one of Distribution0, Distribution1, " "SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or " "ReflectBlue, instead got %i", config); } return false; } struct LightSrc { LightColor specular_0; // material.specular_0 * light.specular_0 LightColor specular_1; // material.specular_1 * light.specular_1 LightColor diffuse; // material.diffuse * light.diffuse LightColor ambient; // material.ambient * light.ambient // Encoded as 16-bit floating point union { BitField<0, 16, u32> x; BitField<16, 16, u32> y; }; union { BitField<0, 16, u32> z; }; // inverse spotlight direction vector, encoded as fixed1.1.11 union { BitField<0, 13, s32> spot_x; BitField<16, 13, s32> spot_y; }; union { BitField<0, 13, s32> spot_z; }; INSERT_PADDING_WORDS(0x1); union { BitField<0, 1, u32> directional; BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0 BitField<2, 1, u32> geometric_factor_0; BitField<3, 1, u32> geometric_factor_1; } config; BitField<0, 20, u32> dist_atten_bias; BitField<0, 20, u32> dist_atten_scale; INSERT_PADDING_WORDS(0x4); }; static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words"); LightSrc light[8]; LightColor global_ambient; // Emission + (material.ambient * lighting.ambient) INSERT_PADDING_WORDS(0x1); BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1 union { BitField<0, 1, u32> enable_shadow; BitField<2, 1, u32> enable_primary_alpha; BitField<3, 1, u32> enable_secondary_alpha; BitField<4, 4, LightingConfig> config; BitField<16, 1, u32> shadow_primary; BitField<17, 1, u32> shadow_secondary; BitField<18, 1, u32> shadow_invert; BitField<19, 1, u32> shadow_alpha; BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2 BitField<24, 2, u32> shadow_selector; BitField<27, 1, u32> clamp_highlights; BitField<28, 2, LightingBumpMode> bump_mode; BitField<30, 1, u32> disable_bump_renorm; } config0; union { u32 raw; // Each bit specifies whether shadow should be applied for the corresponding light. BitField<0, 8, u32> disable_shadow; // Each bit specifies whether spot light attenuation should be applied for the corresponding // light. BitField<8, 8, u32> disable_spot_atten; BitField<16, 1, u32> disable_lut_d0; BitField<17, 1, u32> disable_lut_d1; // Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a // dummy bit which is always set as 1. BitField<19, 1, u32> disable_lut_fr; BitField<20, 1, u32> disable_lut_rr; BitField<21, 1, u32> disable_lut_rg; BitField<22, 1, u32> disable_lut_rb; // Each bit specifies whether distance attenuation should be applied for the corresponding // light. BitField<24, 8, u32> disable_dist_atten; } config1; bool IsDistAttenDisabled(unsigned index) const { return (config1.disable_dist_atten & (1 << index)) != 0; } bool IsSpotAttenDisabled(unsigned index) const { return (config1.disable_spot_atten & (1 << index)) != 0; } bool IsShadowDisabled(unsigned index) const { return (config1.disable_shadow & (1 << index)) != 0; } union { BitField<0, 8, u32> index; ///< Index at which to set data in the LUT BitField<8, 5, u32> type; ///< Type of LUT for which to set data } lut_config; BitField<0, 1, u32> disable; INSERT_PADDING_WORDS(0x1); // When data is written to any of these registers, it gets written to the lookup table of the // selected type at the selected index, specified above in the `lut_config` register. With each // write, `lut_config.index` is incremented. It does not matter which of these registers is // written to, the behavior will be the same. u32 lut_data[8]; // These are used to specify if absolute (abs) value should be used for each LUT index. When // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in // the range of (0.0, 1.0). union { BitField<1, 1, u32> disable_d0; BitField<5, 1, u32> disable_d1; BitField<9, 1, u32> disable_sp; BitField<13, 1, u32> disable_fr; BitField<17, 1, u32> disable_rb; BitField<21, 1, u32> disable_rg; BitField<25, 1, u32> disable_rr; } abs_lut_input; union { BitField<0, 3, LightingLutInput> d0; BitField<4, 3, LightingLutInput> d1; BitField<8, 3, LightingLutInput> sp; BitField<12, 3, LightingLutInput> fr; BitField<16, 3, LightingLutInput> rb; BitField<20, 3, LightingLutInput> rg; BitField<24, 3, LightingLutInput> rr; } lut_input; union { BitField<0, 3, LightingScale> d0; BitField<4, 3, LightingScale> d1; BitField<8, 3, LightingScale> sp; BitField<12, 3, LightingScale> fr; BitField<16, 3, LightingScale> rb; BitField<20, 3, LightingScale> rg; BitField<24, 3, LightingScale> rr; static float GetScale(LightingScale scale) { switch (scale) { case LightingScale::Scale1: return 1.0f; case LightingScale::Scale2: return 2.0f; case LightingScale::Scale4: return 4.0f; case LightingScale::Scale8: return 8.0f; case LightingScale::Scale1_4: return 0.25f; case LightingScale::Scale1_2: return 0.5f; } return 0.0f; } } lut_scale; INSERT_PADDING_WORDS(0x6); union { // There are 8 light enable "slots", corresponding to the total number of lights supported // by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' above), the // first N slots below will be set to integers within the range of 0-7, corresponding to the // actual light that is enabled for each slot. BitField<0, 3, u32> slot_0; BitField<4, 3, u32> slot_1; BitField<8, 3, u32> slot_2; BitField<12, 3, u32> slot_3; BitField<16, 3, u32> slot_4; BitField<20, 3, u32> slot_5; BitField<24, 3, u32> slot_6; BitField<28, 3, u32> slot_7; unsigned GetNum(unsigned index) const { const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3, slot_4, slot_5, slot_6, slot_7}; return enable_slots[index]; } } light_enable; INSERT_PADDING_WORDS(0x26); }; static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size"); } // namespace Pica