citra/src/video_core
Yuri Kunde Schlesner 254582aa35 OpenGL: Fix state tracking in situations with reused object handles
If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.

This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games.
2015-08-06 00:59:37 -03:00
..
debug_utils
renderer_opengl OpenGL: Fix state tracking in situations with reused object handles 2015-08-06 00:59:37 -03:00
clipper.cpp
clipper.h
CMakeLists.txt
command_processor.cpp
command_processor.h
gpu_debugger.h
hwrasterizer_base.h
pica.cpp
pica.h
primitive_assembly.cpp
primitive_assembly.h
rasterizer.cpp
rasterizer.h
renderer_base.h
utils.cpp
utils.h
vertex_shader.cpp
vertex_shader.h
video_core.cpp
video_core.h