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46 lines
1.7 KiB
XML
46 lines
1.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="renderer_opengl">
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<UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier>
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</Filter>
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<Filter Include="debug_utils">
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<UniqueIdentifier>{0ac498e6-bbd8-46e3-9d5f-e816546ab90e}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="renderer_opengl\renderer_opengl.cpp">
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<Filter>renderer_opengl</Filter>
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</ClCompile>
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<ClCompile Include="clipper.cpp" />
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<ClCompile Include="command_processor.cpp" />
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<ClCompile Include="primitive_assembly.cpp" />
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<ClCompile Include="rasterizer.cpp" />
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<ClCompile Include="utils.cpp" />
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<ClCompile Include="vertex_shader.cpp" />
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<ClCompile Include="video_core.cpp" />
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<ClCompile Include="debug_utils\debug_utils.cpp">
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<Filter>debug_utils</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="clipper.h" />
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<ClInclude Include="command_processor.h" />
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<ClInclude Include="gpu_debugger.h" />
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<ClInclude Include="math.h" />
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<ClInclude Include="pica.h" />
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<ClInclude Include="primitive_assembly.h" />
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<ClInclude Include="rasterizer.h" />
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<ClInclude Include="renderer_base.h" />
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<ClInclude Include="utils.h" />
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<ClInclude Include="vertex_shader.h" />
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<ClInclude Include="video_core.h" />
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<ClInclude Include="renderer_opengl\renderer_opengl.h" />
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<ClInclude Include="debug_utils\debug_utils.h">
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<Filter>debug_utils</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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</Project> |