citra/src/video_core/host_shaders/vulkan_present_anaglyph.frag

40 lines
1.2 KiB
GLSL

// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450 core
#extension GL_ARB_separate_shader_objects : enable
layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
// Anaglyph Red-Cyan shader based on Dubois algorithm
// Constants taken from the paper:
// "Conversion of a Stereo Pair to Anaglyph with
// the Least-Squares Projection Method"
// Eric Dubois, March 2009
const mat3 l = mat3( 0.437, 0.449, 0.164,
-0.062,-0.062,-0.024,
-0.048,-0.050,-0.017);
const mat3 r = mat3(-0.011,-0.032,-0.007,
0.377, 0.761, 0.009,
-0.026,-0.093, 1.234);
layout (push_constant, std140) uniform DrawInfo {
mat4 modelview_matrix;
vec4 i_resolution;
vec4 o_resolution;
int screen_id_l;
int screen_id_r;
int layer;
int reverse_interlaced;
};
layout (set = 0, binding = 0) uniform sampler2D screen_textures[3];
void main() {
vec4 color_tex_l = texture(screen_textures[screen_id_l], frag_tex_coord);
vec4 color_tex_r = texture(screen_textures[screen_id_r], frag_tex_coord);
color = vec4(color_tex_l.rgb*l+color_tex_r.rgb*r, color_tex_l.a);
}