citra/src/video_core/pica/vertex_loader.cpp

110 lines
4.4 KiB
C++

// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/alignment.h"
#include "common/logging/log.h"
#include "video_core/pica/vertex_loader.h"
namespace Pica {
VertexLoader::VertexLoader(Memory::MemorySystem& memory_, const PipelineRegs& regs)
: memory{memory_} {
const auto& attribute_config = regs.vertex_attributes;
num_total_attributes = attribute_config.GetNumTotalAttributes();
vertex_attribute_sources.fill(0xdeadbeef);
for (u32 i = 0; i < 16; i++) {
vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i);
}
// Setup attribute data from loaders
for (u32 loader = 0; loader < 12; ++loader) {
const auto& loader_config = attribute_config.attribute_loaders[loader];
u32 offset = 0;
// TODO: What happens if a loader overwrites a previous one's data?
for (u32 component = 0; component < loader_config.component_count; ++component) {
if (component >= 12) {
LOG_ERROR(HW_GPU,
"Overflow in the vertex attribute loader {} trying to load component {}",
loader, component);
continue;
}
u32 attribute_index = loader_config.GetComponent(component);
if (attribute_index < 12) {
offset = Common::AlignUp(offset,
attribute_config.GetElementSizeInBytes(attribute_index));
vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
vertex_attribute_strides[attribute_index] =
static_cast<u32>(loader_config.byte_count);
vertex_attribute_formats[attribute_index] =
attribute_config.GetFormat(attribute_index);
vertex_attribute_elements[attribute_index] =
attribute_config.GetNumElements(attribute_index);
offset += attribute_config.GetStride(attribute_index);
} else if (attribute_index < 16) {
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings,
// respectively
offset = Common::AlignUp(offset, 4);
offset += (attribute_index - 11) * 4;
} else {
UNREACHABLE(); // This is truly unreachable due to the number of bits for each
// component
}
}
}
}
VertexLoader::~VertexLoader() = default;
void VertexLoader::LoadVertex(PAddr base_address, u32 index, u32 vertex, AttributeBuffer& input,
AttributeBuffer& input_default_attributes) const {
for (s32 i = 0; i < num_total_attributes; ++i) {
// Load the default attribute if we're configured to do so
if (vertex_attribute_is_default[i]) {
input[i] = input_default_attributes[i];
continue;
}
// TODO(yuriks): In this case, no data gets loaded and the vertex
// remains with the last value it had. This isn't currently maintained
// as global state, however, and so won't work in Citra yet.
if (vertex_attribute_elements[i] == 0) {
LOG_ERROR(HW_GPU, "Vertex retension unimplemented");
continue;
}
// Load per-vertex data from the loader arrays
const PAddr source_addr =
base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
switch (vertex_attribute_formats[i]) {
case PipelineRegs::VertexAttributeFormat::BYTE:
LoadAttribute<s8>(source_addr, i, input);
break;
case PipelineRegs::VertexAttributeFormat::UBYTE:
LoadAttribute<u8>(source_addr, i, input);
break;
case PipelineRegs::VertexAttributeFormat::SHORT:
LoadAttribute<s16>(source_addr, i, input);
break;
case PipelineRegs::VertexAttributeFormat::FLOAT:
LoadAttribute<f32>(source_addr, i, input);
break;
}
// Default attribute values set if array elements have < 4 components. This
// is *not* carried over from the default attribute settings even if they're
// enabled for this attribute.
for (u32 comp = vertex_attribute_elements[i]; comp < 4; comp++) {
input[i][comp] = comp == 3 ? f24::One() : f24::Zero();
}
}
}
} // namespace Pica