citra/src/video_core/pica_types.h

161 lines
4.4 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cmath>
#include <cstring>
#include <boost/serialization/access.hpp>
#include "common/common_types.h"
namespace Pica {
/**
* Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision
* floating point.
*
* When decoding, format is as follows:
* - The first `M` bits are the mantissa
* - The next `E` bits are the exponent
* - The last bit is the sign bit
*
* @todo Verify on HW if this conversion is sufficiently accurate.
*/
template <unsigned M, unsigned E>
struct Float {
public:
static constexpr Float<M, E> FromFloat32(float val) {
Float<M, E> ret;
ret.value = val;
return ret;
}
static constexpr Float<M, E> FromRaw(u32 hex) {
Float<M, E> res;
const s32 width = M + E + 1;
const s32 bias = 128 - (1 << (E - 1));
s32 exponent = (hex >> M) & ((1 << E) - 1);
const u32 mantissa = hex & ((1 << M) - 1);
const u32 sign = (hex >> (E + M)) << 31;
if (hex & ((1 << (width - 1)) - 1)) {
if (exponent == (1 << E) - 1)
exponent = 255;
else
exponent += bias;
hex = sign | (mantissa << (23 - M)) | (exponent << 23);
} else {
hex = sign;
}
std::memcpy(&res.value, &hex, sizeof(float));
return res;
}
static constexpr Float<M, E> Zero() {
return FromFloat32(0.f);
}
static constexpr Float<M, E> One() {
return FromFloat32(1.f);
}
// Not recommended for anything but logging
constexpr float ToFloat32() const {
return value;
}
constexpr Float<M, E> operator*(const Float<M, E>& flt) const {
float result = value * flt.ToFloat32();
// PICA gives 0 instead of NaN when multiplying by inf
if (std::isnan(result))
if (!std::isnan(value) && !std::isnan(flt.ToFloat32()))
result = 0.f;
return Float<M, E>::FromFloat32(result);
}
constexpr Float<M, E> operator/(const Float<M, E>& flt) const {
return Float<M, E>::FromFloat32(ToFloat32() / flt.ToFloat32());
}
constexpr Float<M, E> operator+(const Float<M, E>& flt) const {
return Float<M, E>::FromFloat32(ToFloat32() + flt.ToFloat32());
}
constexpr Float<M, E> operator-(const Float<M, E>& flt) const {
return Float<M, E>::FromFloat32(ToFloat32() - flt.ToFloat32());
}
constexpr Float<M, E>& operator*=(const Float<M, E>& flt) {
value = operator*(flt).value;
return *this;
}
constexpr Float<M, E>& operator/=(const Float<M, E>& flt) {
value /= flt.ToFloat32();
return *this;
}
constexpr Float<M, E>& operator+=(const Float<M, E>& flt) {
value += flt.ToFloat32();
return *this;
}
constexpr Float<M, E>& operator-=(const Float<M, E>& flt) {
value -= flt.ToFloat32();
return *this;
}
constexpr Float<M, E> operator-() const {
return Float<M, E>::FromFloat32(-ToFloat32());
}
constexpr bool operator<(const Float<M, E>& flt) const {
return ToFloat32() < flt.ToFloat32();
}
constexpr bool operator>(const Float<M, E>& flt) const {
return ToFloat32() > flt.ToFloat32();
}
constexpr bool operator>=(const Float<M, E>& flt) const {
return ToFloat32() >= flt.ToFloat32();
}
constexpr bool operator<=(const Float<M, E>& flt) const {
return ToFloat32() <= flt.ToFloat32();
}
constexpr bool operator==(const Float<M, E>& flt) const {
return ToFloat32() == flt.ToFloat32();
}
constexpr bool operator!=(const Float<M, E>& flt) const {
return ToFloat32() != flt.ToFloat32();
}
private:
static constexpr u32 MASK = (1 << (M + E + 1)) - 1;
static constexpr u32 MANTISSA_MASK = (1 << M) - 1;
static constexpr u32 EXPONENT_MASK = (1 << E) - 1;
// Stored as a regular float, merely for convenience
// TODO: Perform proper arithmetic on this!
float value;
friend class boost::serialization::access;
template <class Archive>
void serialize(Archive& ar, const unsigned int file_version) {
ar& value;
}
};
using f24 = Pica::Float<16, 7>;
using f20 = Pica::Float<12, 7>;
using f16 = Pica::Float<10, 5>;
} // namespace Pica