citra/src/video_core/renderer_opengl/gl_resource_manager.h

244 lines
5.3 KiB
C++

// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <span>
#include <utility>
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
namespace OpenGL {
class OGLRenderbuffer : private NonCopyable {
public:
OGLRenderbuffer() = default;
OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLRenderbuffer() {
Release();
}
OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
OGLTexture(OGLTexture&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLTexture() {
Release();
}
OGLTexture& operator=(OGLTexture&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
GLsizei height = 1, GLsizei depth = 1);
GLuint handle = 0;
};
class OGLSampler : private NonCopyable {
public:
OGLSampler() = default;
OGLSampler(OGLSampler&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLSampler() {
Release();
}
OGLSampler& operator=(OGLSampler&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
class OGLShader : private NonCopyable {
public:
OGLShader() = default;
OGLShader(OGLShader&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLShader() {
Release();
}
OGLShader& operator=(OGLShader&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
void Create(std::string_view source, GLenum type);
void Release();
GLuint handle = 0;
};
class OGLProgram : private NonCopyable {
public:
OGLProgram() = default;
OGLProgram(OGLProgram&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLProgram() {
Release();
}
OGLProgram& operator=(OGLProgram&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new program from given shader objects
void Create(bool separable_program, std::span<const GLuint> shaders);
/// Creates a new program from given shader soruce code
void Create(std::string_view vert_shader, std::string_view frag_shader);
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
class OGLPipeline : private NonCopyable {
public:
OGLPipeline() = default;
OGLPipeline(OGLPipeline&& o) noexcept {
handle = std::exchange<GLuint>(o.handle, 0);
}
~OGLPipeline() {
Release();
}
OGLPipeline& operator=(OGLPipeline&& o) noexcept {
Release();
handle = std::exchange<GLuint>(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
class OGLBuffer : private NonCopyable {
public:
OGLBuffer() = default;
OGLBuffer(OGLBuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLBuffer() {
Release();
}
OGLBuffer& operator=(OGLBuffer&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
class OGLVertexArray : private NonCopyable {
public:
OGLVertexArray() = default;
OGLVertexArray(OGLVertexArray&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLVertexArray() {
Release();
}
OGLVertexArray& operator=(OGLVertexArray&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
class OGLFramebuffer : private NonCopyable {
public:
OGLFramebuffer() = default;
OGLFramebuffer(OGLFramebuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLFramebuffer() {
Release();
}
OGLFramebuffer& operator=(OGLFramebuffer&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create();
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
} // namespace OpenGL