citra/src/video_core/renderer_opengl/gl_shader_util.h

28 lines
842 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <span>
#include <glad/glad.h>
namespace OpenGL {
/**
* Utility function to create and compile an OpenGL GLSL shader
* @param source String of the GLSL shader program
* @param type Type of the shader (GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER)
*/
GLuint LoadShader(std::string_view source, GLenum type);
/**
* Utility function to create and link an OpenGL GLSL shader program
* @param separable_program whether to create a separable program
* @param shaders ID of shaders to attach to the program
* @returns Handle of the newly created OpenGL program object
*/
GLuint LoadProgram(bool separable_program, std::span<const GLuint> shaders);
} // namespace OpenGL