// Copyright 2023 The Gitea Authors. All rights reserved. // SPDX-License-Identifier: MIT package log import ( "fmt" "strconv" ) const escape = "\033" // ColorAttribute defines a single SGR Code type ColorAttribute int // Base ColorAttributes const ( Reset ColorAttribute = iota Bold Faint Italic Underline BlinkSlow BlinkRapid ReverseVideo Concealed CrossedOut ) // Foreground text colors const ( FgBlack ColorAttribute = iota + 30 FgRed FgGreen FgYellow FgBlue FgMagenta FgCyan FgWhite ) // Foreground Hi-Intensity text colors const ( FgHiBlack ColorAttribute = iota + 90 FgHiRed FgHiGreen FgHiYellow FgHiBlue FgHiMagenta FgHiCyan FgHiWhite ) // Background text colors const ( BgBlack ColorAttribute = iota + 40 BgRed BgGreen BgYellow BgBlue BgMagenta BgCyan BgWhite ) // Background Hi-Intensity text colors const ( BgHiBlack ColorAttribute = iota + 100 BgHiRed BgHiGreen BgHiYellow BgHiBlue BgHiMagenta BgHiCyan BgHiWhite ) var ( resetBytes = ColorBytes(Reset) fgCyanBytes = ColorBytes(FgCyan) fgGreenBytes = ColorBytes(FgGreen) ) type ColoredValue struct { v any colors []ColorAttribute } func (c *ColoredValue) Format(f fmt.State, verb rune) { _, _ = f.Write(ColorBytes(c.colors...)) s := fmt.Sprintf(fmt.FormatString(f, verb), c.v) _, _ = f.Write([]byte(s)) _, _ = f.Write(resetBytes) } func NewColoredValue(v any, color ...ColorAttribute) *ColoredValue { return &ColoredValue{v: v, colors: color} } // ColorBytes converts a list of ColorAttributes to a byte array func ColorBytes(attrs ...ColorAttribute) []byte { bytes := make([]byte, 0, 20) bytes = append(bytes, escape[0], '[') if len(attrs) > 0 { bytes = append(bytes, strconv.Itoa(int(attrs[0]))...) for _, a := range attrs[1:] { bytes = append(bytes, ';') bytes = append(bytes, strconv.Itoa(int(a))...) } } else { bytes = append(bytes, strconv.Itoa(int(Bold))...) } bytes = append(bytes, 'm') return bytes }