mirror of
https://github.com/go-gitea/gitea.git
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169 lines
3.5 KiB
Go
Vendored
169 lines
3.5 KiB
Go
Vendored
package mssql
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import (
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"fmt"
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"net"
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"time"
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)
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type timeoutConn struct {
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c net.Conn
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timeout time.Duration
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}
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func newTimeoutConn(conn net.Conn, timeout time.Duration) *timeoutConn {
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return &timeoutConn{
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c: conn,
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timeout: timeout,
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}
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}
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func (c *timeoutConn) Read(b []byte) (n int, err error) {
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if c.timeout > 0 {
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err = c.c.SetDeadline(time.Now().Add(c.timeout))
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if err != nil {
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return
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}
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}
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return c.c.Read(b)
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}
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func (c *timeoutConn) Write(b []byte) (n int, err error) {
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if c.timeout > 0 {
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err = c.c.SetDeadline(time.Now().Add(c.timeout))
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if err != nil {
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return
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}
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}
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return c.c.Write(b)
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}
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func (c timeoutConn) Close() error {
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return c.c.Close()
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}
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func (c timeoutConn) LocalAddr() net.Addr {
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return c.c.LocalAddr()
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}
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func (c timeoutConn) RemoteAddr() net.Addr {
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return c.c.RemoteAddr()
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}
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func (c timeoutConn) SetDeadline(t time.Time) error {
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panic("Not implemented")
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}
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func (c timeoutConn) SetReadDeadline(t time.Time) error {
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panic("Not implemented")
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}
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func (c timeoutConn) SetWriteDeadline(t time.Time) error {
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panic("Not implemented")
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}
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// this connection is used during TLS Handshake
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// TDS protocol requires TLS handshake messages to be sent inside TDS packets
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type tlsHandshakeConn struct {
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buf *tdsBuffer
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packetPending bool
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continueRead bool
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}
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func (c *tlsHandshakeConn) Read(b []byte) (n int, err error) {
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if c.packetPending {
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c.packetPending = false
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err = c.buf.FinishPacket()
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if err != nil {
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err = fmt.Errorf("Cannot send handshake packet: %s", err.Error())
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return
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}
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c.continueRead = false
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}
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if !c.continueRead {
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var packet packetType
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packet, err = c.buf.BeginRead()
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if err != nil {
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err = fmt.Errorf("Cannot read handshake packet: %s", err.Error())
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return
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}
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if packet != packPrelogin {
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err = fmt.Errorf("unexpected packet %d, expecting prelogin", packet)
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return
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}
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c.continueRead = true
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}
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return c.buf.Read(b)
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}
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func (c *tlsHandshakeConn) Write(b []byte) (n int, err error) {
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if !c.packetPending {
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c.buf.BeginPacket(packPrelogin, false)
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c.packetPending = true
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}
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return c.buf.Write(b)
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}
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func (c *tlsHandshakeConn) Close() error {
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panic("Not implemented")
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}
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func (c *tlsHandshakeConn) LocalAddr() net.Addr {
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panic("Not implemented")
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}
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func (c *tlsHandshakeConn) RemoteAddr() net.Addr {
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panic("Not implemented")
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}
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func (c *tlsHandshakeConn) SetDeadline(t time.Time) error {
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panic("Not implemented")
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}
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func (c *tlsHandshakeConn) SetReadDeadline(t time.Time) error {
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panic("Not implemented")
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}
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func (c *tlsHandshakeConn) SetWriteDeadline(t time.Time) error {
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panic("Not implemented")
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}
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// this connection just delegates all methods to it's wrapped connection
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// it also allows switching underlying connection on the fly
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// it is needed because tls.Conn does not allow switching underlying connection
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type passthroughConn struct {
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c net.Conn
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}
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func (c passthroughConn) Read(b []byte) (n int, err error) {
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return c.c.Read(b)
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}
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func (c passthroughConn) Write(b []byte) (n int, err error) {
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return c.c.Write(b)
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}
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func (c passthroughConn) Close() error {
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return c.c.Close()
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}
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func (c passthroughConn) LocalAddr() net.Addr {
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panic("Not implemented")
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}
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func (c passthroughConn) RemoteAddr() net.Addr {
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panic("Not implemented")
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}
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func (c passthroughConn) SetDeadline(t time.Time) error {
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panic("Not implemented")
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}
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func (c passthroughConn) SetReadDeadline(t time.Time) error {
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panic("Not implemented")
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}
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func (c passthroughConn) SetWriteDeadline(t time.Time) error {
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panic("Not implemented")
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}
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